Craftomation 101
Playing now
81−3 vs. yesterday
37%of peak
Launch peak so far
18718:34 UTC
Playing now
81−3 vs. yesterday
Launch peak so far
18718:34 UTC
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | A dramatic delay of the map update Hey everyone! We’ve been quiet for a while — no devlogs, no updates — and that’s because we’ve been completely buried in developing the new maps you’ve been asking for. We thought we’d release the update on Tuesday or Wednesday. But, as it sometimes goes in game development, everything suddenly broke. Like, everything. So here we are on Thursday — knee-deep in bugs. Instead of an update, please… | — | |
| Community | Craftomation 101 Dev Diaries, September 2025 Hi mates! It’s been a while since we last updated you on Craftomation 101, but it's all better now: we have returned to our regular schedule of 1 update per 2-4 weeks, and the plan is to keep them coming. Today, we’ll walk you through everything that’s happened in the game since… March? Oh boy. We started with migrating to a new engine version, 1.10.0. Which is always quite risky — you never kn… | — | |
| Community | Happy Programmer's Day! Hey friends! The 256th day of the year is also known as Programmer's Day! That's today. A huge kudos to all the knights of ones and zeroes, present-day, former, and wannabes alike! Without you, there would be no video games! If coding at work is not enough for you (we get it) - did you know that there's a dedicated page on Steam's programming games? Check it out: Browse Programming games on Ste… | — | |
| Community | Some More Good News & Updates From the Devs Hey everyone! We hope that you're having a great Summer Sale, and your Steam library is full of awesome new games (again). As for us, we've got some exciting news of our own! For one, while True: learn() is expected to become a part of exposition in a hi-tech museum in Antwerpen (that's in Belgium) Craftomation 101, in turn, is getting a lift-up in the UI/UX department: we've hired professional… | — | |
| Community | Looking Good, Mates! - Craftomation 101 Dev Diaries, February 2025 Hey, mates! Today, we'd like to talk about New Year's resolutions. We know it's almost the end of February, but time flies! Besides, we actually made our resolutions back in December. At that time, Ivan the programmer was coming up with a big plan of features and tweaks we'd like to introduce to Craftomation 101 before the v1.0 release. We already mentioned certain ideas from this master plan i… | — | |
| Community | Happy Robanukah! - Craftomation 101 Dev Diaries, December 2024 Hey, mates! This edition of our developer diaries is quite deliberately named after the iconic (and totally fake) robot holiday from Futurama. Because it's the holiday season, and robots are playing a growingly important role in our lives, they deserve a holiday of their own, don't you agree? You can post your ideas for alternative names in the comments, and we'll keep telling the story of Craf… | — | |
| Community | Trash it, change it, mail, upgrade it - Craftomation Dev Diaries, November 2024 Hey, mates! The last couple of months were pretty intense for Craftomation 101. We got featured on Steam's main page for a while, we participated in a programming-themed event (that also got featured on the main page). But most importantly, we released not one but two major updates, in which we introduced new mechanics, reworked the old ones, and added some long-awaited QoL improvements. It's b… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.