StoreStore early access promise edited—~1—Store snapshot
Recorded change · 11 Oct 2026, 06:58:21 UTC
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earlyAccessPromise
1 - 2 years.
1.0 will be released after the completion of the main game content. This includes stuff like a finished map, expanded game systems, a more rich interactive world and more.
NewsExperimental Patch 0.8 - Back to updates———Community
Community · published 29 Sep 2026, 19:08:03 UTC
Experimental Patch 0.8 - Back to updates
Hey everyone, First of all, apologies to everyone for how long it has taken to get back to updates. Now, this first update back focuses on stability of 0.8 and fixing some of the main issues that were plaguing the experimental build for too long. After this, more will be looked into actual features and more improvements. Then finally, 0.8 stable which will close out phase 1 of the roadmap and o…
NewsThe next 0.8 experimental update is coming———Community
Community · published 16 Sep 2026, 15:45:49 UTC
The next 0.8 experimental update is coming
Hey everyone, This is just an update to let people know that the next 0.8 experimental update will be released at the end of this month. After this, there will be 0.8 stable and onto standard updates and communication. Again, I want to apologise for how long this has taken and that responsibility falls to me solely and I do not want to make a repeat of this. The next experimental update will no…
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2 Jun 2026
NewsDevelopment Update on 0.8———Community
Community · published 2 Jun 2026, 22:48:33 UTC
Development Update on 0.8
Hey everyone, This is just a quick update to let people know that 0.8 is still being worked on. Now, why has this been taking so long? · I took a hiatus from development earlier in the year to focus on not burning out, mental health, etc. · A game breaking issue has arose that I am in the process of working out and fixing. Unfortunately, this issue isn’t as easy as just fixing some code but it’…
NewsExperimental Patch 0.8 - Pandemic Released For Testing———Community
Community · published 8 Feb 2026, 01:07:44 UTC
Experimental Patch 0.8 - Pandemic Released For Testing
Quests save has been reset - It is recommended to delete your old saves that end with '_Quests' in %appdata%, local, surroundead, saved, savegames. Experimental Patch Notes - 17/02 · Adjustment to calculation of first person camera location · Fixed crossbow making maximum amount of noise, no AI in its vicinity will hear it when you shoot now · Bolt ammo changed to 5 Scrap Metal from 4 High Qual…
NewsAnother 'Patch 0.8 - Pandemic' information post———Community
Community · published 19 Dec 2025, 00:43:14 UTC
Another 'Patch 0.8 - Pandemic' information post
Hey everyone , December is truly here and with that I have an update on 0.8, work has been going well but Christmas has been fast approaching. So to address the elephant in the room; I'm looking to drop an experimental patch around the new year and I will update on this after Christmas day/boxing day (26th) after I have had a small break from everything. Once, all issues and more are sorted in…
Hey everyone, just a quick update to say progress on 0.8 is progressing and it will be a massive update coming December 2025. From the bunkers, to an infection, new items, update and new clothing, a lot is coming and more still to be shown coming up to the release of 0.8! Also, it should be said I have been upgrading from UE5.3 to UE5.6. All saves will transfer and still work fine but you may s…
Hey everyone, this is just a quick post outlining some of the stuff coming for the next major update and I will look to post more information about this as it progresses further. What is coming? · Infection system - Zombies in different ways can now infect the player with an infection. Will you be able to find the cure, find the medicine to hold it off or succumb to the infection. It should als…
In-game event · published 16 Aug 2025, 00:28:09 UTC
Patch 0.7.1g - Preparation
Items added : · P90 · P90 Magazine · Rocket Launcher · 66mm Rocket · Black Enhanced Military Respirator variant · Firearm malfunctioning - As durability on a firearm goes down, once it reaches 85% durability it will start to have the chance to malfunction. As durability goes down, the chance increases. This can be disabled in difficulty settings. · Melee damage degradation - As durability on a…
NewsPatch 0.7.1f - Preparation - Small hotfix———Game update
Game update · published 26 Jul 2025, 14:12:11 UTC
Patch 0.7.1f - Preparation - Small hotfix
Added MP7 and MP7 Mag · The lighting system is now updated every 0.1 seconds instead of 1s (Primarily to do with shadows jumping, etc) · Fixed ghillie hood being a 100% drop · Fixed a possible issue with POI zombie bosses respawning too fast Zurvivor
In-game event · published 25 Jul 2025, 23:18:55 UTC
Patch 0.7.1f - Preparation
New items added: · Ghillie Hood x2 · Ghillie Mask x2 · Ghillie Gloves x2 · Ghillie Top x2 · Ghillie Body Armor x2 · Ghillie Pants x2 · Ghillie Boots x2 · New difficulty options: · Health regeneration multiplier · Battery depletion multiplier · Radiation filter depletion multiplier · Buildable storage and tent items now show how many storage slots they have · Added camera transition when enterin…
Hey everyone, just to give a quick update on what is coming next to Surroundead. I'm going to keep this short and to the point with the plans for upcoming stuff. Expect these in the upcoming week/s. · Remade bunkers - POI military bunkers are getting a face lift. They will have unique layouts and more coming in future updates. · Fishing - While the main system of fishing will stay the same, it…
In-game event · published 7 Jul 2025, 14:33:56 UTC
Patch 0.7.1e - Preparation
You can now change the player's sex via the barber · Just under 200 new zombie spawns dotted around near the roads of The Valley · New items added: · Scar-H · Scar-H Magazine · Adjusted spawn rates in new laboratory · New blood splatter system (Moved from old unreal particle system to niagara) · Adjusted post process when near infestations · Adjustments to player location in vehicles · Some veh…
In-game event · published 28 Jun 2025, 13:02:58 UTC
Patch 0.7.1d - Preparation
Added new laboratory dungeon - Check locations you've already been to ;) · Additions and changes to the oil rig objects, tents, etc layout · Added Medical Trader · Player journal stats now reset on death (Can be deactivated in gameplay settings) · Lights now flicker in the laboratories · Water purification using tablets now requires more tablets dependent on the container type · Passive skills…
Hey everyone , this is just a quick update and outlining of what is happening and what is next for Surroundead. What's happening currently and what's next? Tomorrow I will be away for 10 days . With that, do not expect any updates to come out and at most you may see me active on discord or reddit primarily. After this leave, the next major part to happen is the rework to bunkers . Giving them a…
In-game event · published 5 Jun 2025, 22:13:19 UTC
Patch 0.7.1c - Preparation
Patch released again with primary issues resolved · All loot containers now save their contents on reload with what was in them. Until the refill timer is finished it will have the same loot (No change to marking as a storage container and only works when disabling loot regeneration on load) · Traders (Not Wandering Trader) replenish all items being sold at 10am everyday · Brand new Wandering T…
In-game event · published 29 May 2025, 21:04:43 UTC
Patch 0.7.1b - Preparation
Hold space (or rebind the key) to float upwards while swimming underwater · You're now able to repair muzzle attachments with a weapon repair kit · You can skip dialogue by clicking now (Also Space Bar & Enter) · AI spawners (Non human) have a randomised spawn amount (eg. a spawner that use to spawn 5, can now spawn between 2 and 8 for example) · Added option to difficulty settings to reset veh…
Will be updating this post with other possible changes and bug fixes that get added. 19/05 · Fixed issue where random infestations would spawn at 0,0,0 instead of their intended location · Fixed issue where pressing button to go back to main menu would remove save options from pause menu · Fixed keycard not spawning in the tutorial · Fixed actionbar consumable items on spawn constantly loading…
In-game event · published 16 May 2025, 23:21:57 UTC
Patch 0.7.1 - Preparation
Disassemble nearly any item in the game using the Disassembly Workbench · You no longer have to pickup an object to move it, you can select "move" and easily change its position · Continue game option added to main menu · Setting to hide player headgear when equipped to player · Trello board link added to main menu · Action bar setting to set if it shows a number or the keybinding · Keybinding…
In-game event · published 2 May 2025, 23:38:42 UTC
Patch 0.7.0d - Replenishment
Items can now spawn with items already in them. Some examples that will be available now include: weapons, attachments, flashlights, headgear, respirators, etc · You can now purify dirty water by dropping the item "water purification tablets" over it in your inventory · Added radiation severity levels multiplier to difficulty settings · New items added: · Flare Gun · Flare gun rounds · Charcoal…
Hey everyone, just to give a quick update after patch 0.7.0c about losing your respirators. This was unintended side effect of in engine changes of where the data for respirators is kept. Now, will this happen to other respirators you pick up, no. I am currently looking into it if I can restore those from before patch and apologies for any inconvenience caused by this. Zurvivor
In-game event · published 21 Apr 2025, 21:43:25 UTC
Patch 0.7.0c - Replenishment
Due to a change in the sub folder for respirators, this has caused respirators from before patch to be removed from the player inventory, new respirators are fine to equip and save/load the game. Apologies for any inconvenience · Option to disable melee multi hit (Power attacks still hit multiple) Items Added: · SVD · SVD Mag · Pipe Bomb (Craftable) · Black Face Mask · Camo Face Mask · Hockey M…
In-game event · published 14 Apr 2025, 23:57:53 UTC
Patch 0.7.0b - Replenishment
After looting a POI crate, there is a 5% - 10% chance that a compound crate spawns · You can now rotate your character in the character customisation screen · Added a light if it is too dark in the character customisation screen · You can now use power attacks to harvest trees or rocks at an increased rate · Added smoking (Cigarette) · New items added: · Scavenging Book · Scavenging Magazine ·…
Hey everyone, Just making this post to update people that there will be a patch Monday with some much needed fixes, quality of life changes and more. Additions to make character customisation easier, fixing it so items actually spawn in the tutorial and many more issues fixed and suggestions implemented. Thank you everyone for picking up the game and leaving feedback and please carry on to that…
A new save is highly required due to the backend changes made to the inventory system. You will also be warned if loading up a save from a previous version Inventory Rework: · Over 500+ items recreated · Randomised Stats - Firearms, melee weapons and equipment all now have randomised stats they can spawn with. From damage, to armor protection. Many stats can be randomised · Durability System -…
Hey everyone, The first part of testing for 0.7.0 has been released. Next, is adding in the parts below and adding in the new infestation system to the world. For bug reports I'd be happy for people to DM myself on discord @Zurvivor, email, reddit, steam discussions or the discord. Expect issues with the patch and I hope to get these ironed out in the coming days as more is added. A brief list…