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SurrounDeadNewsAnother 'Patch 0.8 - Pandemic' information post
Community

Another 'Patch 0.8 - Pandemic' information post

SurrounDead · published 19 Dec 2025, 00:43 UTC

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Hey everyone, December is truly here and with that I have an update on 0.8, work has been going well but Christmas has been fast approaching. So to address the elephant in the room; I'm looking to drop an experimental patch around the new year and I will update on this after Christmas day/boxing day (26th) after I have had a small break from everything. Once, all issues and more are sorted in the experimental build I will push the update to stable. How long this takes will depend on what needs to be fixed, changed or even added to.

Now with that news, while I have said some of the stuff coming to 0.8, below is a larger list, stating some of the stuff coming;

  • Engine upgrade from 5.3 to 5.6

  • Upgraded bunkers (Doesn't include empty bunkers players can build in)

  • New behind the scenes player skeleton; with new animations from bolt action animations, to shotgun, to melee, fishing and more

  • Infection system; the player can be grabbed/bit and die from the infection without medical help

  • New POIs

  • Traders items now save until their reset at 10am every in game day

  • Zombies react to damage

  • New graphical setting to enable screen space or lumen global illumination/reflections (Disabled by default)

  • New difficulty settings

  • New zombie archetypes

  • More graphics settings

  • New items; fish, clothing, weapons, etc

  • Improved spawning of AI so there isn't a gap in the distance between you seeing them and them being able to navigate

  • All difficulty settings now save with your save game (Before only a few selected did)

  • More efficient/optimised way to refuel/repair vehicles

  • Adjustments to the first person camera

  • Optimisation to multiple aspects of the game

  • A multitude of fixes and more quality of life improvements

  • And a lot more...

YOUR CURRENT SAVE WILL BE COMPATIBLE WITH 0.8

This is something I've seen mentioned some times. With any large update I'd always recommend creating a new save, though this is not required with 0.8 and your saves will carry on!

Finally, I know a lot of people have been waiting extremely patient for 0.8 and there is still some time needed extra to get the update into your hands, so look forward to it and all the content that will follow 0.8 in the new year!

From everyone at Surroundead, Happy Holidays!

Zurvivor

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Community2 Jun 2026Development Update on 0.8Hey everyone, This is just a quick update to let people know that 0.8 is still being worked on. Now, why has this been taking so long? · I took a hiatus from development earlier in the year to focus on not burning out, mental health, etc. · A game breaking issue has arose that I am in the process of working out and fixing. Unfortunately, this issue isn’t as easy as just fixing some code but it’…Community8 Feb 2026Experimental Patch 0.8 - Pandemic Released For TestingQuests save has been reset - It is recommended to delete your old saves that end with '_Quests' in %appdata%, local, surroundead, saved, savegames. Experimental Patch Notes - 17/02 · Adjustment to calculation of first person camera location · Fixed crossbow making maximum amount of noise, no AI in its vicinity will hear it when you shoot now · Bolt ammo changed to 5 Scrap Metal from 4 High Qual…Community24 Nov 2025More 'Patch 0.8 - Pandemic' informationHey everyone, just a quick update to say progress on 0.8 is progressing and it will be a massive update coming December 2025. From the bunkers, to an infection, new items, update and new clothing, a lot is coming and more still to be shown coming up to the release of 0.8! Also, it should be said I have been upgrading from UE5.3 to UE5.6. All saves will transfer and still work fine but you may s…