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SurrounDeadNewsPatch 0.7.1b - Preparation
In-game event

Patch 0.7.1b - Preparation

SurrounDead · published 29 May 2025, 21:04 UTC · build 18664639

All newsPlayers around this dateRead on Steam
  • Hold space (or rebind the key) to float upwards while swimming underwater
  • You're now able to repair muzzle attachments with a weapon repair kit
  • You can skip dialogue by clicking now (Also Space Bar & Enter)
  • AI spawners (Non human) have a randomised spawn amount (eg. a spawner that use to spawn 5, can now spawn between 2 and 8 for example)
  • Added option to difficulty settings to reset vehicles/vehicle spawners
  • Keys added to building to rotate an object 90 degrees
  • Items that when placed block AI spawns now have a stat saying this
  • Display plaque added where you can display items on it
  • New items added:
    • Display Plaque

  • The base durability a muzzle attachment depletes has been increased heavily (You can reduce/increase this with the difficulty setting)
  • Increased default depletion of weapon and armor durability
  • Medical balancing - Rags, bandages and large medkit health stat have been nerfed and painkillers and small medkit buffed (For new looted items)
  • Items the player cannot craft are not highlighted, while ones you can craft are
  • Currently selected craftable item is displayed next to "Required Items"
  • Reduced crafting amount of .300 and 50cal
  • Improved/more freedom when disabling snapping mode while building
  • Trader dialogue lines have been streamlined
  • Speed that items dropped (Physics) has been slowed down. This should improve collision accuracy and stop instances where they fall through the ground
  • Improved looting progress bar visibility
  • Can now find the camping lamp at industrial areas
  • Optimized zombie pathing to player location when attacking
  • Containers can now be added to the clothing cupboard
  • Improved muzzle detection for checking if a shot will hit a wall or not
  • Slightly reduced volume of helicopter crashes
  • Reduced damage vehicles take
  • Fixed player fall damage not working
  • Fixed disassembly workbench items flashing after closing the menu and leaving those items inside it
  • Fixed issue where snapping would become broken (After looking at other buildables while trying to place)
  • Fixed issue after vaulting player seems to be bopping up and down while walking, etc
  • Fixed Robe saying it had container slots
  • Fixed not being able to use W & S properly to change dialogue options
  • Hopefully fixed issue where interaction options would be wrong for the object/NPC you are interacting with
  • Fixed normal silencers and sights on Valkyrie being in wrong position
  • Fixed an issue with the normal foundation where even though it has snapped correctly, the game thinks its overlapping and so can't place it
  • Fixed attacking while journal is open
  • Fixed quite a few buildables not giving resources after being disassembled
  • Fixed doors not snapping into doorway of buildable walls
  • Fixed not being able to place short walls above another wall with a floor
  • Fixed a possible issue where after reloading a save you wouldn't be able to remove saved player markers
  • Fixed building angle saying 99m before rotating
  • Fixed a possible issue that could give incorrect vehicle health/fuel numbers

With this patch you can see changes to durability. I've made these changes as the current values were just way too low. I also hope these default values now aren't too high and make stuff "unfun" (Allthough you can change it in difficulty settings). These default values will change dependent on community input.

Look forward to next patch!

Zurvivor

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