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SurrounDeadNewsPatch 0.7.1 - Preparation
In-game event

Patch 0.7.1 - Preparation

SurrounDead · published 16 May 2025, 23:21 UTC · build 18498318

All newsPlayers around this dateRead on Steam
  • Disassemble nearly any item in the game using the Disassembly Workbench
  • You no longer have to pickup an object to move it, you can select "move" and easily change its position
  • Continue game option added to main menu
  • Setting to hide player headgear when equipped to player
  • Trello board link added to main menu
  • Action bar setting to set if it shows a number or the keybinding
  • Keybinding to loot all of a container
  • Added indication if you have looted an AI dead body
  • Added notification that a passive skill has leveled up
  • Items added:
    • Disassembly Workbench

  • Water Wells now slowly gather water even if not raining/snowing
  • Animal heads spawn chance reduced from 100% to 50%
  • Shakes Cones Trader and Military Trader now have more items to sell and has an increased chance to sell all available items it can (Buffed)
  • Random event markers will now be removed when you discover/get close to the event
  • Rolling now only costs 8 stamina instead of 16
  • Player footstep volume decreased, AI footstep volume increased
  • Throwables like grenades, etc now give XP on kill and count towards stats
  • Can now stack empty water bottles, jugs and canteens
  • Player will now roll in direction of last input always
  • Slightly reduced zombie boss default attack speed
  • Changed zombie boss ambient sound
  • Increased default vehicle spawn chance from 20% to 30%
  • Adjustments to dog petting (Minor stuff nothing too major)
  • Slight change to zombie animation (Technical)
  • Reduced volume of rabbit footsteps
  • Zombie bosses have a lower pitch footstep
  • Geiger sounds now fades out faster than before (from approx 12s to 6s)
  • Action bar slots now highlight if you can drag items to it
  • Lunch boxes, empty water bottles and the can opener can now be placed inside of the fridge buildable
  • When a container is fully looted (Button or keybinding option) it will automatically close the inventory
  • Empty water bottles can now be placed in the lunchbox
  • Free look camera will now reset to the direction you were facing before
  • Reduced chance to find suppressors
  • Texture optimization
  • Fixed issue that could sometimes cause vehicles to be pushed with too much force
  • Fixed dead AI bodies still damaging player vehicle
  • Possible fix for interaction options for example showing "Picklock" when not looking at an object that you can picklock
  • Fixed an issue that could cause the player to not spawn if colliding with an object
  • Fixed issue where sidearm and melee weapon would be lost on death and not spawn in the "body box"
  • Fixed issue that would cause ambient sound to not play correctly
  • Fixed collision issue with head on zombie dogs and similar
  • Fixed skill points UI showing as 0 on loading up a save (Only a UI issue)
  • Fixed zombies floating
  • Fixed when a mass amount of in game notifications are made they are not in uniform to the right of the screen
  • Fixed being able to transfer items from the vicinity directly to action bar
  • Fixed oil rig code showing as 0 on notepad
  • Fixed free look in first person camera being limited dependent on what direction you are looking in the world
  • Fixed moving left or right while in free look (third person) causes player to spin

Zurvivor

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