Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
SurrounDeadNewsPatch 0.7.1f - Preparation
In-game event

Patch 0.7.1f - Preparation

SurrounDead · published 25 Jul 2025, 23:18 UTC · build 19365027

All newsPlayers around this dateRead on Steam
  • New items added:

    • Ghillie Hood x2

    • Ghillie Mask x2

    • Ghillie Gloves x2

    • Ghillie Top x2

    • Ghillie Body Armor x2

    • Ghillie Pants x2

    • Ghillie Boots x2

  • New difficulty options:

    • Health regeneration multiplier

    • Battery depletion multiplier

    • Radiation filter depletion multiplier

  • Buildable storage and tent items now show how many storage slots they have

  • Added camera transition when entering/exiting vehicle

  • You can now separately keybind vehicle movement controls

  • Can now craft makeshift splint, molotov cocktail without a workbench

  • Event changes:

    • Increased (Doubled) spawns of zombies at abandoned camps

    • More abandoned camps have been added to wilderness locations

  • Laboratory changes:

    • Increased zombie spawns in the new lab

    • No regular zombies will spawn in the new lab

  • Adjustments to melee delay between swings and the swing speed of some weapons:

    • Bucher knife swing speed reduced slightly (Slower)

    • Dark machete delay between swings slightly reduced

    • Knife delay between swings slightly increased

    • Tactical Hatchet delay between sings reduced

    • Fireman's axe swing speed increased slightly (Faster)

    • Baseball bat can now hit 3 targets instead of 2

  • Buffed shotguns:

    • Recoil is faster for all shotguns

    • Increased base speed of reloading and chambering all shotguns

    • Exterminator now shoots 8 pellets instead of 6

    • Increased the damage fall off stat roll when finding a new shotgun:

      • Benelli M4 -> 15m - 30m

      • Pump Action Shotgun -> 15m - 25m

      • Sawn Off Shotgun -> 10m - 20m

      • Exterminator -> 30m - 40m

  • Changes to headshot mode (Only applies to zombies at the moment) - On non boss AI and some archetypes, a headshot is now a 1 shot kill and body shots have reduced damage

  • Adjustments to the saving and loading system

  • Dynamic random events will not spawn until 4 days survived have passed

  • You will see less "dynamic random events" as the time they can be spawned between has been increased

  • Max loot refill timer setting has been increased to 1440 minutes (24hr)

  • Nails crafting recipe has changed to require 5 scrap metal instead

  • Slightly increased sun light intensity

  • In the debug menu you now change game time dilation via a slider setting

  • Reduced volume of rain, etc in the main menu

  • Added a check when saving the game if the slot.sav corrupts/is corrupted (Will tell you to save your game again)

  • Wolf damage reduced from 23 to 20, hey now have a hit animation and health reduced from 200 to 150

  • Reduced bear attack speed slightly

  • AI traders no longer stare at you and will only look at you when you try interacting with them

  • Can now place purification tablets in lunchbox & medical bag

  • Can now place charcoal tablets in medical bag

  • Notification that alerts player that a trader is not accepting items to sell

  • Changed name of Battle Ready Glock to Battle Ready G18

  • Zombies can now attack wolves and bears

  • Weapon firearm sounds have some modulation to them now

  • Fixed an issue that didn't update the "navigation mesh" to the updated version

  • Fixed exploit where you could put large amount of of items into another items via the vicinity menu (For example 1000 rounds in a 30 round magazine)

  • Fixed an issue causing terrain shadows to disappear when not looking at them (This was a primary issue during dusk or dawn)

  • Fixed debug menu not closing on escape and instead opening the pause menu

  • Fixed being able to open debug menu even if disabled

  • Fixed Crusher using pistol headshot multiplier

  • Fixed an issue that could cause the notepad containing the keypad code to be 0

  • Fixed an issues causing POI boss zombies to spawn at a POI even though buildables blocking spawns were placed

  • Fixed FN-Fal mag falling through ground

  • Fixed issue where breaking into a container, even if you didn't complete it durability would still be reduced

  • Fixed an issue with spawning of human AI (Instead of spawning when the player is close, they were all spawning straight away)

  • Fixed Utility Truck basically having infinite acceleration

  • Fixed ambient audio/music carrying onto play even after exiting to main menu

  • Fixed axe container UI icon showing through walls the player can't see through

  • Fixed issue where camera would go into vehicle very quickly when entering

Behind the scenes stuff has been busy in real life and with the updates in the next weeks expect the bunkers and start to see the pay off of redoing the player model's "skeleton" allowing for more and better animations now and in the future.

Zurvivor

More from SurrounDead

Other announcements

All news
Community2 Jun 2026Development Update on 0.8Hey everyone, This is just a quick update to let people know that 0.8 is still being worked on. Now, why has this been taking so long? · I took a hiatus from development earlier in the year to focus on not burning out, mental health, etc. · A game breaking issue has arose that I am in the process of working out and fixing. Unfortunately, this issue isn’t as easy as just fixing some code but it’…Community8 Feb 2026Experimental Patch 0.8 - Pandemic Released For TestingQuests save has been reset - It is recommended to delete your old saves that end with '_Quests' in %appdata%, local, surroundead, saved, savegames. Experimental Patch Notes - 17/02 · Adjustment to calculation of first person camera location · Fixed crossbow making maximum amount of noise, no AI in its vicinity will hear it when you shoot now · Bolt ammo changed to 5 Scrap Metal from 4 High Qual…Community19 Dec 2025Another 'Patch 0.8 - Pandemic' information postHey everyone , December is truly here and with that I have an update on 0.8, work has been going well but Christmas has been fast approaching. So to address the elephant in the room; I'm looking to drop an experimental patch around the new year and I will update on this after Christmas day/boxing day (26th) after I have had a small break from everything. Once, all issues and more are sorted in…