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SurrounDeadNewsPatch 0.7.1e - Preparation
In-game event

Patch 0.7.1e - Preparation

SurrounDead · published 7 Jul 2025, 14:33 UTC · build 19133059

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  • You can now change the player's sex via the barber

  • Just under 200 new zombie spawns dotted around near the roads of The Valley

  • New items added:

    • Scar-H

    • Scar-H Magazine

  • Adjusted spawn rates in new laboratory

  • New blood splatter system (Moved from old unreal particle system to niagara)

  • Adjusted post process when near infestations

  • Adjustments to player location in vehicles

  • Some vehicle textures have been changed to show mud instead of blood by default

  • Reduced speed of zombie movement when alerted (From a noise, etc)

  • Changes to rendering settings for zombies (Hopefully to finally fix issue of T-posing)

  • Reduced price of gunpowder and increased amount required in crafting

  • Fixed issue where changing skin color with barber would not apply to body parts under clothing until restart

  • Fixed acidic zombie not exploding if killed using a melee weapon

  • Fixed collision on some objects in the laboratories that was stopping interaction with certain objects

  • Fixed backend issue with spawning when specific spawn points are set and the randomised spawn amount is higher than count of spawn points

  • Fixed random infestations all spawning before you had destroyed the primary ones

  • Fixed destroyed primary infestation spawning with its armor still covering it

  • Fixed issue with new laboratory that could cause AI not to spawn there

  • Fixed an issue causing zombie models to not have a random variation of its texture

  • Fixed door in new laboratory that wouldn't allow opening of it from behind (Say after reloading a save/game when locked inside)

  • Fixed an issue that would cause AI to not be able to damage the player in specific locations


Just a smaller patch today but I hope everyone enjoys it and looks forward to the recreated bunkers, etc (Keep an eye on discord as I'll stuff there)

Zurvivor

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