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SurrounDeadNewsPatch 0.7.0b - Replenishment
In-game event

Patch 0.7.0b - Replenishment

SurrounDead · published 14 Apr 2025, 23:57 UTC · build 18106303

All newsPlayers around this dateRead on Steam
  • After looting a POI crate, there is a 5% - 10% chance that a compound crate spawns
  • You can now rotate your character in the character customisation screen
  • Added a light if it is too dark in the character customisation screen
  • You can now use power attacks to harvest trees or rocks at an increased rate
  • Added smoking (Cigarette)
  • New items added:
    • Scavenging Book
    • Scavenging Magazine
    • Black Shemagh
    • Cigarette (Changed current cigarette to Used Cigarettes)

  • Rewrote code for spawning of dynamic events (As it could cause issues)
  • Harvestable objects (Trees and rocks) now try to add items to your inventory before being dropped to the ground
  • Buffed Phantasm and changed stats for Survivor/Crusher
  • Can now stack small turrets
  • Increased zoom of all red dot sights/similar
  • Adjustment to infestation collision settings when destroyed
  • Adjusted difficulty settings presets
  • Container search icon when close to containers setting has been set to be on by default
  • You can no longer fire a weapon while changing weapon
  • Secondary infestations are now called "Secondary Infestations"
  • Improved throwing throwables in smaller environments (More power to throw them now)
  • Adjustment to where footstep sounds are spawned for the player (This should hopefully imrpove them in first person)
  • Reduced time from 0.75s to 0.5s to activate melee "power attack"
  • Infestation waves will continue to spawn even if you destroy it extremely fast
  • Adjustments to AI navigation radius
  • Adjusted zombie boss spawn location at observatory
  • Improved loot crate loot pool
  • You can purchase loot crates from the Black Market Trader
  • Fixed a long lasting issue where firing your rifle while being close to the enemy means the "bullet" doesnt actually hit the target as the muzzle is now behind the AI (It will now hit)
  • Fixed issue where you wouldnt be able to destroy the primary infestation if you reconnected, reloaded, etc after destroying the secondaries
  • Fixed issue where no items would spawn in the tutorial
  • Fixed issue where AI spawned in infestation waves could get stuck in the ground
  • Fixed being able to loot and damage a Primary Infestation via the "Infestation Decorations" placed around the area
  • Fixed HK416 item pickup being wrong
  • Fixed an issue where spawned in items (eg. Food, attachments, etc) would not have their respective stats applied to them like hunger, thirst, etc (Not random stats but static)
  • Fixed a possible issue that wouldn't allow the complete destruction of an infestation sometimes
  • Fixed not being able to change fire mode on Valkrie
  • Fixed being able to place non consumable items in the hotbar
  • Fixed an issue where you couldnt remove NVG filter if you changed the depth of field setting when it was activated
  • Fixed entering area UI overlapping player stats UI
  • Fixed interruptions to reloading doesn't remove the reloading UI from screen
  • Fixed Pacific Palm Mall boss not having a name
  • Fixed Black Ops Helmet stat not having % applied to it (New ones will)
  • Fixed being able to see container search icon through objects
  • Fixed Exterminator stat not saying "Per Pellet" (For new ones)
  • Fixed zombies that burrow out of the ground not being red colored corpses also
  • Fixed infestations refilling loot
  • Fixed ship safe zone barber causing player to teleport under the ship
  • Fixed throwables not showing their damage outputs
  • Fixed M9 sidearm showing it can be fired as fully auto (For new pickups)
  • Fixed some Scavenger dogs being invincible
  • Fixed following items when dropped;
    • Military Backpack
    • Colonel's Revenge Drum Mag
    • Wooden Wall Short (Both versions)
    • Wooden Fence
    • Body Armor
    • Beanie

Zurvivor

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