Crystal Project
Playing now
26+2 vs. yesterday
3.2%of peak
All-time peak
820Apr 2022
Playing now
26+2 vs. yesterday
All-time peak
820Apr 2022
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Crystal Project Update: Version 1.6.7 New modding features: · Added new options to StopProcessing NPC Action Type: "Clear NPC Temp Variables" and "Clear Global Temp Variables". · Added new option to Ability NPC Action Type: Target Member Index. Specify which party member the selected ability will target (0, 1, 2, or 3; was previously always 0). · Added "Can Not Randomize" option to AddIndentory and AddToLostAndFound NPC actions. Pr… | — | |
| Game update | Crystal Project Update: Version 1.6.6 New features: · Moved "Auto Jump" option to main Options menu. Moved "Show Minimap" option to More Options menu. New modding features: · Added new Stat Mod: DamageOnApply. Deals flat HP/MP/AP damage when the associated status is applied. · Added new Stat Mod: DamageRateOnApply. Deals percent of max HP/MP/AP damage when the associated status is applied. · Added new Stat Mod: OnStanceChange_GetMP… | 18375824 | |
| Game update | Crystal Project Update: Version 1.6.5 New features: · When confirming buy/sell quantity, you can now hold left to roll over to the maximum possible amount. · Randomly generated randomizer seeds no longer contain the letters/numbers I, l, O, or 0. Bug fixes: · Changed menu header label in the Item Equipment menus from "Equipment" to "Weapons", "Armors", and "Accessories". · Changed menu header label in the Archive Achievements menu… | 17744482 | |
| Game update | Crystal Project Update: Version 1.6.4 New modding features: · Added new NPC Condition types: IsPassiveUnlocked, IsAbilityLearned, IsPassiveLearned. · Added new Monster Action Condition type: Global Number. Evaluates a global number variable with a variable key equal to the monster's appearance texture key. · Added new filters to Animation Grid: Usage, Status Effect. · Added new themes to Crystal Edit: Nord, Solarized Light, Solariz… | 17274610 | |
| Game update | Crystal Project Update: Version 1.6.3 New modding features: · Added new Stat Mod: InstantTurnOnApplication. Get next turn immediately when applied. · Added new Stat Mods: Mult_APCosts, Flat_APCosts, Flat_AbilityAPCost. Same as the MP equivalents but for AP. · Loading/saving a project in Crystal Edit now overlays an indicator instead of opening a popup window. · Ctrl+W now closes the current tab. · StatusAuto Stat Mod now defaults t… | 16922561 | |
| Game update | Crystal Project Update: Version 1.6.2 New modding features: · Added new Stat Mod: RemoveStatusOnApply. Removes the specified status before the containing status is applied. · Added new Ability Mod: CopyAllStatusCategoryToSelf. Works like CopyAllStatusToSelf but filters for a specific status category. · The "Battle Disabled" ability property has been implemented and now properly disables the ability while in battle. · The monster ac… | 16425128 | |
| Game update | Crystal Project Update: Version 1.6.1 Bug fixes: · Fixed auto-jump bug where an auto-jump would incorrectly trigger while riding an NPC that walked off a ledge. · When Items and/or Equipment have been randomized, fixed issue where missed steals were not being properly added to the Lost & Found. If a steal has already been missed on existing save data, the proper loot will now be automatically added to the Lost & Found when that sav… | 16100702 | |
| Major update | Auto Jump Update Introducing Auto Jump and Localization mods. New features: · Auto Jump has been added to the More Options menu. When enabled, Auto Jump will cause the player to automatically jump at the last possible moment when walking off cliffs or ledges. · The keyboard can now be used to type in name and text entry fields. Sample localization mods: · The following sample localization mods are now available… | — | |
| Game update | Crystal Project Update: Version 1.5.4 Bug fixes: · Abilities which are neither physical nor magical (ie, cog icon) now properly show whether they are affected by Defense or Resistance in their descriptions. · Auto Save no longer triggers after a boss is defeated but before the boss's reward/completion event is triggered. New modding features: · Added new Ability Mod: IgnoreReflect. Causes the ability to ignore the Reflect stat mod.… | 13861345 | |
| Game update | Crystal Project Update: Version 1.5.3 Bug fixes: · Fixed issue introduced in version 1.5.0 that caused default settings on Steam Deck LED to load terrain too slowly. Problematic settings will be automatically changed on next startup. New modding features: · Mods now apply a bit faster. · Added optional Author field to metadata in Project Model Mod tab. · Added new Stat Mod: SetStatusAfterRemoval. Works like existing SetStatusAfterE… | 13662401 | |
| Game update | Crystal Project Update: Version 1.5.2 Bug fixes: · Fixed weather flickering bug that was introduced in version 1.5.0. · Fixed visual bug where a target's reaction could overlap with an applied status on the ability preview window. · Fixed visual bug where hidden statuses could cause visible status icons to scroll needlessly in battle. Modding bug fix: · Fixed error that could occur when using negative weights for monster actions. | 13523508 | |
| Game update | Crystal Project Update: Version 1.5.1 New modding features: · Added "Always Enabled" option to StatusRequiredUser and StatusRestrictedUser Ability Mods. Allows the ability to be used even when the status condition is not met, but it will miss (ie, pre-1.5.0 behavior). · Adjusted the error message that is shown when attempting to apply a mod that is incompatible with the current version of Crystal Project. | 13486003 | |
| Game update | Crystal Project Update: Version 1.4.10 New features: · Added new advanced graphic option: Performance Mode. Enable to have certain graphic settings reduced while at specific locations to help improve performance (eg, polygon count, particle count, draw distance, shadow quality). · The following message will now be shown when launching Crystal Project for the first time on Steam Deck: For a smooth gameplay experience, please ensure t… | 12916483 | |
| Game update | Crystal Project Update: Version 1.4.8 New modding feature: · Added "Golden Quintar Jump 3" option to Project Model > General > Field Config. Increases the jump height of the Golden Quintar from 2 blocks high to 3 blocks high. Bug fix: · Fixed issue where Draw Distance couldn't be modified except for via the Quality preset. | 12419070 | |
| Game update | Crystal Project Update: Version 1.4.7 New feature: · Graphic Options have been simplified. Most options have been moved into the new Advanced Graphic Options submenu. The new Quality option can be used to automatically adjust Advanced Graphic Options to common useful presets. Bug fixes: · Fixed issue where game objects could get improperly mixed up when applying multiple mods that introduce new models of the same type (would most c… | 12399540 | |
| Game update | Crystal Project Update: Version 1.4.6 New features: · Added new option: Shared Input. Can be used to limit input to a single device. · The save deletion and overwrite confirmation window now only needs to be held for 3 seconds and the window text is more clear about which button/key needs to be held. · Slight performance improvement when loading new regions during exploration. New modding features: · It is now possible to add custo… | — | |
| Game update | Crystal Project Update: Version 1.4.5 New modding feature: · Added new status flag: Prevent Removal. Makes the status immune to abilities that would explicitly remove it. Bug fixes: · Fixed issue processing/rendering terrain on Steam Deck when set to 30 FPS or lower. · During randomized or modded playthroughs, if a boss uses a transformation ability (eg, Metamorphosis) then the boss's drops and steals will be preserved. · When the… | 11680507 | |
| Game update | Crystal Project Update: Version 1.4.4 New modding feature: · Implemented AddCooldownCountUser and ResetCooldownsUser. Renamed existing AddCooldownCount to AddCooldownCountTarget and ResetCooldowns to ResetCooldownsTarget. Bug fixes: · Fixed bug where comparing equipment as a Mimic would incorrectly remove the Sub-Command bonus from calculation. · Fixed bug where travelling to The New World early in a randomized playthrough could re… | 11517051 | |
| Game update | Crystal Project Update: Version 1.4.3 New modding feature: · Converted CooldownsMinus1 to Addi_Cooldowns. Allows for setting specific cooldown penalty/bonus values. Multiple sources now properly stack. Bug fixes: · Setting Home Point is now consistently unrestricted during minigames. · Fixed bug where the default 6 classes could be incorrectly unlocked when starting a randomized modded new game. · Fields in Crystal Edit's Project M… | 11448371 | |
| Game update | Crystal Project Update: Version 1.4.2 Bug fixes: · Fixed issue where enemies would sometimes not use certain abilities while the No Telegraphs challenge option was enabled. · Fixed errors that could occur during a playthrough when a mod update for an active mod deleted previously existing objects. · Fixed error that could occur when using an ability with Multihit while Dual Wield was active. · Fixed bug where a class with all zero… | 11387803 | |
| Game update | Crystal Project Update: Version 1.4.1 New modding features: · Crystal Edit is now included with the Linux and macOS versions of Crystal Project (however it is still a Windows .NET application and will require a VM or compatibility layer to run). · Added new Ability Mod: ResetSubJob. Reverts Sub-Command back to battle start's. · Added new Ability Mod: GetExp. Provides or removes EXP. · Added new Ability Mod: GetJxp. Provides or remo… | 11355973 | |
| Major update | Workshop Update Workshop support has been added to Crystal Project! Create and discover custom mods for Crystal Project to breathe new life into your adventures. How to install mods: Mods can be subscribed to on the Crystal Project Steam Workshop. Mods can also be added manually to the following directory on disk: · Windows: %USERPROFILE%/Saved Games/Crystal Project/Mods/ · Linux/Steam Deck: ~/.local/share/Cry… | — | |
| Game update | Crystal Project Update: Version 1.3.7 New feature: · Journal: A new section of the Archive which chronologically lists significant milestones as they are achieved. Could be useful to help with getting back into an adventure after taking a long break. Other: · Minor flavor-related text adjustments. | 10751278 | |
| Game update | Crystal Project Update: Version 1.3.6 New feature: · Achievements already unlocked in a save file are now registered in Steam after loading the save file. Bug fixes: · Sub-Command can no longer be un-set while not at a Home Point or Crystal. · Sub-Command can now be set to a Class that has not yet learned any abilities. · The Eastern Chasm boss will no longer run into the nearby spikes. · NPCs now dictate the correct button prompts… | 10632909 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.