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Crystal ProjectNewsCrystal Project Update: Version 1.6.7
Game update

Crystal Project Update: Version 1.6.7

Crystal Project · published 17 Nov 2025, 22:40 UTC

All newsPlayers around this dateRead on Steam

New modding features:

  • Added new options to StopProcessing NPC Action Type: "Clear NPC Temp Variables" and "Clear Global Temp Variables".
  • Added new option to Ability NPC Action Type: Target Member Index. Specify which party member the selected ability will target (0, 1, 2, or 3; was previously always 0).
  • Added "Can Not Randomize" option to AddIndentory and AddToLostAndFound NPC actions. Prevents the selected item/equipment from being randomized.
  • Added new Reaction type: OnHealingUsed.
  • BonusDoubledWhenPaired Stat Mod now works with weapons. Please note that stats provided by this Stat Mod are misleading because weapons are technically unequipped during attack.
  • Added Total to Stat Ratings on Job model tab.
  • Variant Index on NPC Outfit tab is now a dropdown instead of a text box and contains only valid variants.

New localization features:

  • Added Archive Music track names to Vocab Model with prefix "General.Music_".
  • Archive Music track names associated with biomes now use modded/localized biome names.

Bug fixes:

  • Sunlight shadow now has less jitter while the camera is in motion.
  • Fixed bug with Auto Jump where pressing jump at the last possible frame when walking off of certain surfaces would result in no jump.
  • Fixed randomizer bug that could prevent obtaining the Babel Quintar. When loading a seed where this can happen, the Babel Quintar will now be available on the ground near the entrance of Dione Shrine.
  • Fixed bug in Archive Music menu where pressing the Escape key would play music instead of back out.

Modding bug fixes:

  • Battle flags are now cleared after using an ability in the field. Fixes usage of abilities with OncePerTurn or OncePerFight Stat Mods.
  • Fixed unobtainable entries in Archive monster loot/steal lists when there are more than 8 entries.
  • Added validation for modded troops with more than 10 monsters.
  • Added missing ability-related Stat Mod tags to References lists: Mult_AbilityDmg, Flat_AbilityMPCost, and Flat_AbilityAPCost.
  • When mods containing added classes are removed from save data, you can now properly reallocate levels for those classes that were made unavailable.

Localization bug fix:

  • The text for randomized class location hints is now properly localized.
More from Crystal Project

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All news
Esports29 May 2026Announcing Crystal Project 2The threat-based tactical combat of Crystal Project returns in a whole new world with new challenges to conquer. Check out the Crystal Project 2 store page to see more and to add it to your wishlist. Explore a seamless open world and search for keys to unlock your dream, making the land of Sycamore become as promised. Find new classes, learn new abilities, and use your newfound strength and min…Game update26 May 2026Crystal Project Update: Version 1.6.9New modding features: · Improved mod loading speed. · Current loading mod name is now shown while applying mods. · Loaded and total mod counts are now shown while applying mods. · Added new Stat Mod: SetStatusOnApply. · Added new Reaction type: OnPCritGiven. · Added new Reaction type: OnBasicAbilityUsed. · Added new Job property: No Crystal. When checked, the class does not contribute to total…Game update7 Mar 2026Crystal Project Update: Version 1.6.8New features: · Improved performance and world geometry loading speed. · Reduced stuttering on older hardware. Bug fix: · Fixed issue on Steam Deck where world geometry would load very slowly under certain conditions. New modding features: · Added new Ability property: Hide If Unusable. Ability will be hidden from lists unless non-cost usage requirements are met. · Added new Ability Mod: JobReq…