Crystal Project Update: Version 1.5.4

Crystal Project · build 13861345 · published

On SteamNotes only · this build shipped before we watched the app

Bug fixes:

  • Abilities which are neither physical nor magical (ie, cog icon) now properly show whether they are affected by Defense or Resistance in their descriptions.
  • Auto Save no longer triggers after a boss is defeated but before the boss's reward/completion event is triggered.

New modding features:

  • Added new Ability Mod: IgnoreReflect. Causes the ability to ignore the Reflect stat mod.
  • Added new Ability Mod: RandomTarget. Causes the ability to always select a random target.
  • Added new Ability Mod: ItemRequired. The selected item must be held in inventory for the ability to be enabled but the item is not consumed.
  • Added new Ability Mod: HealingRateVsStatus. Works like existing DamageRateVsStatus except it affects healing instead of damage.
  • The Flavor and Description fields in Crystal Edit now accept multiple lines.

Modding bug fixes:

  • SetStatusAfterRemoval and SetStatusAfterExpiry will now have their animation IDs redirected properly while applying multiple mods that introduce new models of the same type.
  • Crystal Edit's Dark theme is now properly applied to right-click/context menus.
  • Fixed bug in Crystal Edit when adding Target/User Statuses where mousing over a status to open a sub-menu would cause the status to be added to the list.