Crystal Project Update: Version 1.6.4

Crystal Project · build 17274610 · published

On SteamNotes only · this build shipped before we watched the app

New modding features:

  • Added new NPC Condition types: IsPassiveUnlocked, IsAbilityLearned, IsPassiveLearned.
  • Added new Monster Action Condition type: Global Number. Evaluates a global number variable with a variable key equal to the monster's appearance texture key.
  • Added new filters to Animation Grid: Usage, Status Effect.
  • Added new themes to Crystal Edit: Nord, Solarized Light, Solarized Dark.

New localization features:

  • Mod text replacements loaded from non-localization mods are now applied in-game.
  • Mod text replacements now match new lines regardless of whether they are encoded LF or CR LF (ie, \n or \r\n).
  • The Mod Text Replacements grid now accepts multiline input.
  • Implemented logical filtering for the Mod Text Replacements grid.
  • In the Mod Text Replacements tab, the Add / Move Up / Move Down / Delete buttons have been moved from the grid into the toolbar.

Modding bug fixes:

  • Fixed visual big in the Continue menu when loading modded save data where character portraits could flash green while mods are loaded.
  • Fixed crash that could sometimes happen when loading save data after applying mods via the New Game menu.