On SteamNotes only · this build shipped before we watched the app
New modding features:
Crystal Edit is now included with the Linux and macOS versions of Crystal Project (however it is still a Windows .NET application and will require a VM or compatibility layer to run).
Added new Ability Mod: ResetSubJob. Reverts Sub-Command back to battle start's.
Added new Ability Mod: GetExp. Provides or removes EXP.
Added new Ability Mod: GetJxp. Provides or removes LXP.
Added new Ability Mod: GetLevel. Provides or removes levels.
Added new Ability Mod: GetJp. Provides or removes LP.
Added new Reaction type: OnSkipTurn. Triggers an ability when manually skipping turn.
Added new Condition type: IsPatchModeActive. Evaluates current Game Mode selection.
Added "Learn All Job Zero JP Abilities" option to Project Model > General > Battle Config. Normally a class's default abilities are not learned until the class is unlocked. This option will cause all default abilities to be learned regardless.
StatusRequiredTarget Ability Mod can now be added multiple times to the same ability.
StatusRequiredUser Ability Mod can now be added multiple times to the same ability.
Bug fixes:
Fixed bug where modded entities were not being applied with proper respect to the containing mod's priority while applying multiple mods that modify the same entities.
Randomizer settings lists will now have their IDs redirected properly while applying multiple mods that introduce new models of the same type.
The RestrictCommandTo Stat Mod will now have its job ID redirected properly while applying multiple mods that introduce new models of the same type.
Text with embedded model ID references will now have its IDs redirected properly while applying multiple mods that introduce new models of the same type.
Fixed error when attempting to draw text containing unsupported characters (unsupported characters will still not render, but the game will no longer crash).
Fixed error that could occur when exiting to title while mods are active.
Improved error handling when mods fail to apply.
Crystal Edit now shows a proper error message when attempting to publish someone else's mod while it is still linked to their workshop item.