Evolve Lab
Playing now
2+2 vs. yesterday
6.3%of peak
All-time peak
32Sept 2025
Playing now
2+2 vs. yesterday
All-time peak
32Sept 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Patch 1.0.12 Patch 1.0.12 is now live! Changes to extinction events: Public Galaxies · Extinction Events now only delete all creatures on depth 12 and onward on the first four planets. · Extinction Events will still reset all creatures on NICOAS. (monthly rotating planet) Private Galaxies · Extinction Events no longer delete any creatures in private galaxies on the first four planets. 🦑 · Extinction Events… | — | |
| Community | Changes to Extinction Events Changes to Extinction Events I have decided to make some changes to how Extinction Events function after gathering a lot of feedback from all of you. We are now at a point where I believe that the balance of the first four planets is in a good state, and I do not anticipate that they need any major balance changes in the near future. The following changes will already be in effect for the Extin… | — | |
| In-game event | Patch 1.0.11 part 1 Patch 1.0.11 part 1 is now live! I am not quite done with the bigger features that I wanted to add with this patch and therefore I will release another patch with them later this month. Balance Changes: Tribal: · Gives 1 strength (up from 0) · No longer gives boomerangs +1 damage · Has a 50% chance to spawn a new boomerang, whenever a boomerang is caught for the first time (down from always spa… | — | |
| In-game event | Patch 1.0.10 Patch 1.0.10 is now live! New Actions! Two new actions have been added to NICAOS! As always, these actions will be part of Planet 5 once it releases, and they will also join the pool for NICAOS effective immediately. These actions are still subject to change and may receive further adjustments during this month if necessary. The scales are also still missing sounds and visual effects for when t… | — | |
| In-game event | Patch 1.0.9 Patch 1.0.9 is now live! This patch mostly consists of balance changes and the new NICAOS rotation, as I am still working on the next part of the UI rework. Balance Changes: · Tinkerer Core: Health decreased to 2 (down from 5) · Tribal Core: No longer gives strength (gave 1 strength before). Now gives each boomerang +1 damage. · Swap Shot: Cost decreased to 5 (down from 10) · Mine: Speed increa… | — | |
| In-game event | Patch 1.0.8 Patch 1.0.8 is now live! New Comeback Feature: · Whenever a player reaches a research station, he will get an extra life, as long as he has less than three extra lives and creature lives. · The lab header now shows you how many extra lives and creature lives you have (This header will also be added to all other scenes in order for that information to always be visible). My goal with this change… | — | |
| In-game event | Patch 1.0.7 Patch 1.0.7 is now live! New Features: · Added icons to open Settings, Compendium, and Research to the lab · Hovering over the enemy in the lab now shows its state machine 🦑 Balance Changes: · Wonder Pill: · If eaten by the creature, it gets +2 strength and +2 energy (up from +1 each) · Now has size stat · Base size has been slightly increased · Net: Base duration has been increased to 2.5s (u… | 21536863 | |
| In-game event | Patch 1.0.6 Patch 1.0.6 is now live! Interface Rework Part 1: I have decided to release the rework of the game interface in stages in order to get earlier feedback and not have a too long delay between patches. This means that some parts are still work in progress and I will be adding more polish and features over the next few patches. · State machine interface has been reworked · Creature Interface has be… | 21379032 | |
| Game update | Small Colossus Hotifx I just deployed a small hotfix that fixes the colossus core not applying size increase to actions. | — | |
| Community | Roadmap Update Evolve Lab has now been in early access for three months, and I wanted to update you all on which features are currently in my pipeline. Since the early access release, I have already added the following features: · A rotating planet, with new randomized options after each extinction event · The option to play with extra lives on all planets · Badges for the first players to reach a new depth ·… | — | |
| In-game event | Patch 1.0.5 Part 2 Patch 1.0.5 Part 2 is now live! Balance Changes The intent of the balance changes was to tune down some of the actions and cores that had counters, but were still a bit too reliable in comparison to other builds. The Ambush and Companion Core changes mean that every core can now be stacked for some benefit. · Ambush Core: Gained the additional effect: Repeat this at the end of the state machine… | — | |
| In-game event | Patch 1.0.5 Part 1 Patch 1.0.5 Part 1 is now live! This is part 1 of two patches being deployed this weekend. The second part will happen on Sunday at the end of this week with more balance changes, bug fixes and UI improvements. New Features · Added the planet NICAOS. This planet gets a randomized set of 25 actions, 10 modules and 30 cores with every extinction event! · Default enemy difficulty has been adjusted… | — | |
| In-game event | Patch 1.0.4 Patch 1.0.4 is now live! New Features · Added new on hit particle effects and sounds · Added sound effects for the following cores: (Ambush, Time Bomb, Matryoshka) · Core selection now prevents 3 or more of the same core from being offered 🦑 · Reward items can now be used on options in the creature shop 🦑 · The game now remembers your last selected starting loadout 🦑 · Damage number size now… | — | |
| In-game event | Patch 1.0.3 Part 2 Patch 1.0.3 Part 2 is now live! New Features · All creatures in a team that reaches a new depth will now gain a gold silver or bronze badge as a reward. The most dangerous creature from the team gets the gold badge and if there are more creatures in the team they get the silver and then bronze badge. · Added a sound for the resurrection core. Balance Changes · Purity core no longer gives durati… | — | |
| In-game event | Patch 1.0.3 Part 1 Patch 1.0.3 Part 1 is now live! This is part 1 of two patches being deployed this weekend. The second part will happen later tonight to add some more features / bugfixes / balance changes and preparations for the extinction event. New Features · Added a back button to planet selection 🦑 · Improved load times after combat 🦑 · Added a new, shorter defeat sound · The next extinction event is now… | — | |
| Community | Preparing for the first extinction event We are nearing the end of the month and with that are also getting closer to the first extinction event! In an extinction event all planets will be reset to their initial states. On the one hand, this is an exciting opportunity for players to start racing to be the first to reach certain depths again and see how the meta evolves differently this time around. On the other hand it also gives me t… | — | |
| Game update | Patch 1.0.2 hotfix 2 Bugfixes · Fixed a bug where players with an identical Steam name than another player could not connect to the server · Fixed a bug where nullify would not remove shields from non-energy actions Thank you all for the bug reports and have fun playing :) | 19989701 | |
| In-game event | Early Access Patch 1.0.2 Patch 1.0.2 is now live! New Features · Players can now select Extra Life as an option on all planets if they do not want to play with more than one creature 🦑 · Added the wound module (this replaces the true damage module) · Private Galaxies now delete default creatures if more than 3 player-made creatures have been added to a depth 🦑 · Credits have been added to the start menu · Added an op… | — | |
| Community | First Week Lookback + What’s to Come First Week Lookback + What’s to Come Evolve Lab has now been out in early access for one week. It’s incredible to see that over a thousand of you have already created more than 30,000 creatures. I love seeing the different builds you are coming up with and I am excited to watch the meta take shape in the days ahead. It has also been amazing to see so many content creators cover Evolve Lab. If y… | — | |
| Game update | Early Access Patch 1.0.1 Patch 1.0.1 is now live! Balance Changes · Dolphin now waits 1.5 seconds before re-entering the arena (Previously 0) · Purity Core now only applies to actions without modifiers and modules 🦑 Bug Fixes · Fixed a bug where the abandon dive button could brick runs if used in the depth overview screen 🦑 · Fixed unlock buttons being disabled if the user gained enough research points during the sam… | 19828304 | |
| Steam news | Evolve Lab Is Available Now in Early Access! The big day is here! You can now play Evolve Lab Early Access with a 10% launch discount! Content in the release: The game now features 4 different planets which offer a ton of different options for you to play with. Here you can see all shop options that in the game right now: I hope you will all have a blast playing and can't wait to see what builds you will all come up with! Steam reviews: y… | — | |
| Community | Demo Duration Extended Demo Duration Extended! Since so many of you are enjoying the demo, I’ve decided to extend its availability until the release of Evolve Lab this Friday! Please note, however, that I cannot guarantee that any progress made after today will carry over to the full game. I can't wait to show you all the cool things I have added for the early access version of the game! | — | |
| Announcement | Evolve Lab Releases into Early Access on August 29th! The wait is almost over! Evolve Lab will release into Early Access in a bit more than a week! I want to take this opportunity to share with you what you can expect from the Early Access release. New Planet Play on SEBOS IV, which adds 2 new creatures, 10 new actions, 4 new modules and 12 new cores. Bringing the total content of the initial Early Access release to: · 8 playable deep sea creature… | — | |
| In-game event | Demo Patch 1.1.0 German Localization! Demo Patch 1.1.0 is now live! New Features: · Added german localisation to the game! · Improved and streamlined most descriptions to make it clearer how certain things interact. These have also led to some small balance changes. · Added a new audio system that handles multiple sounds playing at once better. · Added a new sound for the Doom Clock core. · Added new sounds for the Pinball core. Ba… | — | |
| In-game event | Demo Patch 1.0.9 Patchnotes Demo Patch 1.0.9 is now live! New Features: Six new cores have been added: · Deadly: All of your actions have +2 damage, · Fast Forward: All of your actions have +1 speed, · Doom Clock: Both creatures lose 2 health after their last state, · Pinball: Dash actions do not stop on collision and the creature bounces instead. Whenever the creature bounces while dashing it gets +1 strength and +1 spee… | — | |
| In-game event | Demo Patch 1.0.8 Patchnotes Demo Patch 1.0.8 is now live! New Features: Three new item rewards have been added: · Cloning Device: Can be used on a shop option to add a copy of it to your inventory. The copy still costs DNA points, · Probability Amplifier: Can be used on a shop option to increase the chances of it appearing, · Suppressor: Can be used on a shop option to prevent it from appearing in the shop, The following… | — | |
| Community | Next Fest and Beyond! Steam Next Fest 🚀Thanks to your amazing support, the Evolve Lab demo is doing incredibly well during this Next Fest!🚀 · Over 1,000 players have signed up for online mode 🎉 · More than 10,000 creatures have been created! 🐙 · The best players have already reached depth 30 ! 🤯 Reading your feedback and watching the videos and live streams covering Evolve Lab has given me a boost of energy, an… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.