Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Evolve LabNewsEarly Access Patch 1.0.2
In-game event

Early Access Patch 1.0.2

Evolve Lab · published 13 Sep 2025, 18:35 UTC

All newsPlayers around this dateRead on Steam

Patch 1.0.2 is now live!

New Features

  • Players can now select Extra Life as an option on all planets if they do not want to play with more than one creature 🦑

  • Added the wound module (this replaces the true damage module)

  • Private Galaxies now delete default creatures if more than 3 player-made creatures have been added to a depth 🦑

  • Credits have been added to the start menu

  • Added an option to show extended information during combat

  • Added an option to make the unspent DNA points warning less strict 🦑

  • Added a hotkey section to options

  • Best results now turn golden if you managed to reach depth 25 or beyond

  • Tasks now turn golden if you finished them 50 times

Progression Changes

  • Increased the research points that you get for reaching research stations to 2, 4, 4, 5 (previously 1, 2, 2, 5)

Balance Changes

  • The True Damage Module has been replaced by the Wound Module

  • Tridacna heals to 25% health when it closes (down from 50%)

  • Increase creature health modifier gives +4 health (up from +3)

  • Speed scaling has been reduced by around 10% (60 to 55)

  • Robot base speed has been increased to 4 (up from 3)

  • Strong Core gives +3 health (up from 2)

  • Charged Core gives +3 health (up from 2)

  • Wind Up Core gives +2 health (up from 0)

  • Venom Core gives +5 health (up from 4)

  • Juggler Core gives +5 health (up from 4)

  • Swift Core gives +5 health (up from 4)

  • Larval Core gives +5 health (up from 4)

  • Anchor Core gives +5 health (up from 4)

  • Nourished Core gives +3 health (up from 2)

  • Pacifist Core gives +5 health (up from 4)

  • Proximity Core gives +5 health (up from 4)

  • Companion Core gives +5 health (up from 4)

  • Chaotic Energy Core gives +2 health (up from 0)

  • Hybrid Core gives +4 health (up from 3)

  • Dwarf Core gives +5 health (up from 4)

  • Spiral Core gives +5 health (up from 4)

  • Sensei Core gives +5 health (up from 4)

  • Fast Forward Core gives +3 health (up from 2)

  • Doom Clock Core gives +5 health (up from 2)

  • Deadly Core gives +3 health (up from 2)

  • Bounty Hunter Core gives +3 health (up from 2)

  • Tinkerer Core gives +5 health (up from 4)

  • Lightning Core gives +2 health (up from 0)

  • Mutagen Core gives +5 health (up from 4)

  • Repeater Core gives +5 health (up from 4)

  • Witch Core gives +4 health (up from 0)

  • Time Bomb Core gives +5 health (up from 4)

  • Remedy Core gives +3 health (up from 2)

  • Purity Core gives +0 health (down from 2)

  • Matryoshka Core gives +5 health (up from 4)

  • Abomination size scaling has been reduced


The goal with most of these balance changes was to slow down the pace of combat to allow players to see more of their builds, since builds that try to kill the enemy as fast as possible (especially with true damage) seemed to start to dominate the meta. Overall I think it is healthier for the game if fights take a little bit longer.

Bug Fixes

  • Fixed a bug where nullify would delete actions with the energized module even if they had a shield stack 🦑

  • Fixed a bug where a creature would only throw boomerangs downwards if it had the artillery core 🦑

Hotfix 1 (13.09.2025)

  • Fixed a bug where undo would turn extra life back into a creature on planet 3 and 4 🦑

  • Fixed true damage being affected by pacifist when it damages an action 🦑

  • Fixed resurrection not properly updating the stat UI

  • Improved menu texts

🦑: community suggestions or bug reportsHave fun playing :)

More from Evolve Lab

Other announcements

All news
In-game event2 Sep 2026Patch 1.0.15Patch 1.0.15 is now live! This patch adds a new action and includes a much needed game engine update. New Action: · Stinger : Extend a stinger towards the enemy. All stinger actions in a state machine share their stats and modules. Stinger actions are executed in fast succession, one after the other. Engine Update: · Updated the underlying Game Engine to the newest version. This should increase…In-game event2 Aug 2026Patch 1.0.14Patch 1.0.14 is now live! This batch adds a new action, three new cores and some balance changes. I am still working on a patch with some UI improvements and bugfixes that should be ready later this month. New Action: · Fishing Hook : Spawn a fishing hook, that stuns the enemy on hit. New Cores: · Nirvana : Gain a new state at the end of your state machine with 1s transition time. This state ca…In-game event1 Jul 2026Patch 1.0.13Patch 1.0.13 is now live! I am pretty excited about this patch since it is a bigger one and includes many new features that I have been working on. New Features: Post Combat Stats: After each combat you now get the chance to inspect the enemy creature again and see which action dealt how much damage and what effects it applied. I also plan to expand this later on with more information such as d…