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Evolve LabNewsPatch 1.0.15
In-game event

Patch 1.0.15

Evolve Lab · published 2 Sep 2026, 19:13 UTC

All newsPlayers around this dateRead on Steam

Patch 1.0.15 is now live!

This patch adds a new action and includes a much needed game engine update.

New Action:

  • Stinger: Extend a stinger towards the enemy. All stinger actions in a state machine share their stats and modules. Stinger actions are executed in fast succession, one after the other.


Engine Update:

  • Updated the underlying Game Engine to the newest version. This should increase the stability of the build and also improve performance. Since this is a rather big technical change I would really appreciate it if I get as much feedback as possible on how it runs and whether you can spot any regressions.

  • Rewrote how sound effects are handled in the game. This should lead to cleaner sound and solve audio issues that some players reported. A side effect of this is that the sound settings might need adjustments when you first start the game and are not a new player.

  • Improved Steam initialization and login workflow. The game client should now be more robust when it comes to handling login errors or problems initializing the steam SDK.


Balance Changes:

  • Fishing Hook: Damage has been increased to 3 (up from 2). The sway distance for fishing hooks has been increased slightly.

  • Introduced minimum values for action stats:

    • Health can not be lower than 1

    • Duration can not be lower than 0.5s

    • Speed can not be lower than 0.5s

    • Damage can not be lower than 0


Tag Changes:

  • Added a new ATTACK tag. This tag is currently only informal but will be used for upcoming game interactions and now ensures that there are no actions without any tags. 🦑

  • Blood magic gained the SKILL tag.


Bugfixes:

  • Fixed a bug where bounce did not function correctly with propeller blades 🦑

🦑: Features or bug fixes that resulted from community suggestions



The October patch will probably only entail a new rotation of NICAOS and if needed some balance changes and bug fixes, as I am currently preparing some big new features for an upcoming event in November.

During that event NICAOS will also have all available Actions, Modules and Cores for one rotation. So if you wanted to play with everything that has been released so far, mark that month on your calendar!

More from Evolve Lab

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