
Deadly: All of your actions have +2 damage,
Fast Forward: All of your actions have +1 speed,
Doom Clock: Both creatures lose 2 health after their last state,
Pinball: Dash actions do not stop on collision and the creature bounces instead. Whenever the creature bounces while dashing it gets +1 strength and +1 speed,
Bounty Hunter: Whenever one of your actions combos, your creature spawns an additional copy of it,
Tinkerer: Your actions with the ALIVE tag have a 10% chance to spawn a copy of every action with the FRAGILE tag that your creature uses,
Anchor,
Chaotic Energy,
Short action descriptions have been added to small action tooltips. Creature descriptions have been updated. Other small UI, description and visual improvements
Tridacna: Only heals to half health when it closes,
Hexapus: Base speed increased to 4 (from 3),
Venom Core: Increases tick rate of poison instead of doubling it,
Generator Core: No longer gives health (down from 2). Only gives 4 shield stacks (down from 5). Adds a shield to your inventory,
Cleanse removes 20 stacks of negative effects (down from 25),
Fixed a bug in steam initialization that prevented some players from joining online mode,
Venom now also increases the tick rate on enemy living actions,
Poison now also applies to dolphins,
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This is the last major content update for the demo and I will focus on the early access release from here on. I will try to apply any small Quality of Life changes to the demo as well whenever possible. The Demo will be playable until Early Access releases.