Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Evolve LabNewsChanges to Extinction Events
Community

Changes to Extinction Events

Evolve Lab · published 28 May 2026, 19:10 UTC

All newsPlayers around this dateRead on Steam

Changes to Extinction Events

I have decided to make some changes to how Extinction Events function after gathering a lot of feedback from all of you. We are now at a point where I believe that the balance of the first four planets is in a good state, and I do not anticipate that they need any major balance changes in the near future.

The following changes will already be in effect for the Extinction Event on the 1st of June.

Public Galaxies

  • Extinction Events now only delete all creatures on depth 12 and onward on the first four planets.

  • Extinction Events will still reset all creatures on NICOAS. (monthly rotating planet)

Private Galaxies

  • Extinction Events no longer delete any creatures in private galaxies on the first four planets.

  • Extinction Events will still reset all creatures on NICOAS. (monthly rotating planet)

Severe Extinction Events

Some Extinction Events will be announced as Severe Extinction Events. These will function like Extinction Events before this update and will reset all depths on all planets in all galaxies.

I will try to have these happen as rarely as possible, but I need them as an option in case I implement balance changes or mechanics that would give older creatures an unfair advantage. (for example, if an action becomes more expensive)

At some point, private galaxies will get the option to opt out of these events if players still want to keep their older creatures.


With these changes, players can still race to be the first to reach a new depth in the days following an Extinction Event, but the variety of enemies you face should make runs to depth 12 and onward more exciting.

I also hope that having your friends’ creatures around for a longer time will give private galaxies more staying power.

More from Evolve Lab

Other announcements

All news
In-game event2 Sep 2026Patch 1.0.15Patch 1.0.15 is now live! This patch adds a new action and includes a much needed game engine update. New Action: · Stinger : Extend a stinger towards the enemy. All stinger actions in a state machine share their stats and modules. Stinger actions are executed in fast succession, one after the other. Engine Update: · Updated the underlying Game Engine to the newest version. This should increase…In-game event2 Aug 2026Patch 1.0.14Patch 1.0.14 is now live! This batch adds a new action, three new cores and some balance changes. I am still working on a patch with some UI improvements and bugfixes that should be ready later this month. New Action: · Fishing Hook : Spawn a fishing hook, that stuns the enemy on hit. New Cores: · Nirvana : Gain a new state at the end of your state machine with 1s transition time. This state ca…In-game event1 Jul 2026Patch 1.0.13Patch 1.0.13 is now live! I am pretty excited about this patch since it is a bigger one and includes many new features that I have been working on. New Features: Post Combat Stats: After each combat you now get the chance to inspect the enemy creature again and see which action dealt how much damage and what effects it applied. I also plan to expand this later on with more information such as d…