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Evolve LabNewsEvolve Lab Releases into Early Access on August 29th!
Announcement

Evolve Lab Releases into Early Access on August 29th!

Evolve Lab · published 19 Aug 2025, 19:36 UTC

All newsPlayers around this dateRead on Steam

The wait is almost over! Evolve Lab will release into Early Access in a bit more than a week! I want to take this opportunity to share with you what you can expect from the Early Access release.

New Planet

Play on SEBOS IV, which adds 2 new creatures, 10 new actions, 4 new modules and 12 new cores. Bringing the total content of the initial Early Access release to:

  • 8 playable deep sea creatures

  • 40 Actions for their state machine

  • 15 Modules that can be added to those actions

  • 12 Modifiers to change the stats of your creature or actions

  • 48 Cores to give your creature that special something

I am certain that this large amount of different options will result in a diverse and fun meta for all of you to shape and discover!

Private Galaxies

Private galaxies allow you to create a space were you only encounter creatures created by other players that have joined the same galaxy. This means you can now play on a planet with just your friends. Progress is shared between all galaxies so you can freely swap between them without having to unlock the same things twice.

New Progression System

Build and upgrade research stations to track your progress in researching the depths of these strange planets. They come with a new reward type, used to unlock hats and skins for your creatures.

Hats and skins are not in the game yet but will be added during early access but you can already start collecting the currency for unlocking them in the meantime. These will be purely cosmetic and a cool way to make your favorite creations stand out even more.

Starting Loadouts

On later planets you can select a few items to take with you on a dive. This can help you better prepare for what type of build you are going for.

Many small improvements

I have also taken all of your feedback from the Demo into account, which resulted in many bug fixes and balance changes.

What will happen to the demo?

The demo will be online until the 27th of August. Afterwards I will take the servers and demo down to allow me to migrate all of your progress to the Early Access version. You will keep all your unlocked planets and creatures and the research and deep research points that you have earned during the demo.

I am looking forward to making Evolve Lab into its best version with all of your input during Early Access.

More from Evolve Lab

Other announcements

All news
In-game event2 Sep 2026Patch 1.0.15Patch 1.0.15 is now live! This patch adds a new action and includes a much needed game engine update. New Action: · Stinger : Extend a stinger towards the enemy. All stinger actions in a state machine share their stats and modules. Stinger actions are executed in fast succession, one after the other. Engine Update: · Updated the underlying Game Engine to the newest version. This should increase…In-game event2 Aug 2026Patch 1.0.14Patch 1.0.14 is now live! This batch adds a new action, three new cores and some balance changes. I am still working on a patch with some UI improvements and bugfixes that should be ready later this month. New Action: · Fishing Hook : Spawn a fishing hook, that stuns the enemy on hit. New Cores: · Nirvana : Gain a new state at the end of your state machine with 1s transition time. This state ca…In-game event1 Jul 2026Patch 1.0.13Patch 1.0.13 is now live! I am pretty excited about this patch since it is a bigger one and includes many new features that I have been working on. New Features: Post Combat Stats: After each combat you now get the chance to inspect the enemy creature again and see which action dealt how much damage and what effects it applied. I also plan to expand this later on with more information such as d…