Rising Spire
Playing now
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All-time peak
18 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
18 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Rising Spire Devlog #5 - Act 1 Story Updates & More As we round the corner into full Act 3 development, our focus has shifted to narrative weight, early-game cohesion, and a rock-solid build for Act 2. From major cutscenes to fresh Act 1 improvements, this devlog marks the start of Rising Spire’s next chapter. Cutscenes & Narrative Flow New storyline additions now cleanly tell the story at hand. These new scenes bring added emotion and context.… | — | |
| Community | Rising Spire Devlog #4 - Boss Battles & Final Polish Boss battles are a pillar of any great JRPG. In this update, we’ve fully implemented three major encounters - each with unique phases, powerful abilities, and narrative weight. With these final Act 2 bosses in place, Rising Spire is one step closer to completion. Major Boss Battles Each have been fully scripted, brought into the engine, and tested in their complete final forms. These aren’t jus… | — | |
| Community | Rising Spire Devlog #3 - Combat Buffs, Crafting Costs, and UI Upgrades Progress systems, combat tweaks, and quality-of-life fixes - this update is all about refining what’s already there. With Act 2 almost fully playable, we’ve started polishing the economy and UI to keep every upgrade, battle, and buff feeling tight and rewarding. Economy Updates – Coin Costs Added to Crafting & Upgrades As the world of Rising Spire grows, so does the need for meaningful resource… | — | |
| Community | Rising Spire Devlog #2 - Hunts, Fast Travel, & UI Upgrades The best part of RPGs? The sense of progress. Whether it’s unlocking new abilities, taking on a high-level hunt, or simply traveling across the world, progression keeps things exciting. This update focuses on making Rising Spire feel smoother, more rewarding, and more immersive than ever. The Hunting Guild – New Systems & Shop What started out as a small feature for one side quest has turned in… | — | |
| Community | Rising Spire Devlog #1 – The Journey So Far & What’s Ahead Rising Spire Devlog #1 – The Journey So Far Hey everyone, and welcome to the first of many devlogs as we push toward Rising Spire’s full release! It’s been a long road - longer than we originally planned - but I wanted to take a moment to reflect on where we started, what’s changed, and what’s coming next. The Original Vision & How It Evolved When I first started Rising Spire, I envisioned an o… | — | |
| Game update | Version 0.13.3 - Hotfix Overworld · Greatly reduced the size of the... Great Plains Cutscenes · Fixed an issue some players were encountering with the initial Great Plains cutscene | — | |
| Game update | Version 0.13.2 - Hotfix Quality of Life · Added "Character Unstuck" feature to the options menu | — | |
| In-game event | Version 0.13.1 - Content Patch & minor bugfixing New Major Feature - Alchemy Visit Kai's shop in Zendalia to start crafting your elixirs! The recipes work the same as those for cooking, so make sure you learn what you have in your inventory. New Major Feature - Richi-Box 3000 We've placed a jukebox in the Dohan tavern to play any previously heard tracks from our OST. The name is an homage to our amazing composer Richi ! Make sure to check it… | — | |
| In-game event | Version 0.12.4 - Patch Dialogue · Added portraits to Kickstarter Backer statues · You can now rest at Valentin's Tavern in Dohan! · Added dialogue for breakable objects when the player has not yet unlocked the ability to break them · Added a signpost in the Costal Corner map to help players navigate the area · Made some additional minor dialogue edits Journal · Fixed an issue causing the journal entry for the "Fallen… | — | |
| Game update | Version 0.12.3.2 - Hotfix Quests · Fixed an issue stopping the Oliva side arc to progress · Fixed an issue stopping the Dannon side arc to progress Cutscenes · Fixed an issue causing the Caravan cutscene to play the wrong BGM · Fixed an issue causing a cutscene to replay if the player returned during a specific section of the main story. | — | |
| In-game event | Version 0.12.3 - Patch New Enemies · Lynx (night encounters) · Fungomouse (swamp encounters) · Bloomgator (swamp encounters) Overworld Combat Encounters · Added nighttime combat encounters to all Act 2 zones. · Added daytime combat encounters to swamp zones. | — | |
| In-game event | Version 0.12.2.02 - Patch Combat · Soul Release SP cost reduced to 50 (was 100) and gave it a 5 turn cooldown. · Rally base healing reduced to 25 (was 50), but now gains and additional 3 healing each level. · The first party member ability rune is now unlocked at level 3 (was 7). · Temporarily removed an ability from the second boss fight that was not working as intended. · Status effects no longer persist on party memb… | — | |
| Major update | Rising Spire Act 2 available now! Here at last! Act 2 of Rising Spire starts here and it brings lots of flavor to the world. This is only the first part of Act 2, with more content to be added shortly, keep an eye on the updates. ❤ Until then, here’s what you can expect to discover in this update: Story The story continues Atlas and the party keep on keeping on. They’re finally leaving the starting area and find their way towar… | — | |
| Game update | Quality of Life micropatch First and foremost, Happy New Year, everyone! Hope y'all had a wonderful holiday season, filled with happiness, joy, and amazing games! Short and sweet today with a micro patch focused on dealing with some lowkey dissonance between story and gameplay. Let's go! · Added more lines of dialogue to Woten and Ferus to better reflect the actions taken during gameplay · Added Key Item notifications du… | — | |
| Game update | Shop QoL improvements & bugfixes micropatch Hey all, We just published a small update to Rising Spire, dealing with some minor bugs and adding some quality of life improvements mostly focused on the Dohan Shop in game. Bugfixes · Fixed an issue causing the Jack'o'Mama fight to freeze · The Setup Camp button now correctly displays the input key as F instead of X · Twilight Moss now appears only at night, as the lord intended · Fixed toolt… | — | |
| Major update | Act 1 Content + Polish update Thank you for playing Rising Spire! 💙 The first content patch in the game's Early Access stage is here, and it also includes lots of polish for already existing content and systems. Let's take a look! New Content · New side quests Take your time exploring Dohan, and you will be greeted with new faces, ready to send you in the jaws of dangers for some rewards that will definitely help you save… | — | |
| News | Rising Spire available NOW in Early Access! After three years of development, countless iterations, and the support of our Kickstarter backers, our small studio of 1 programmer, 1 artist, and 1 writer is proud to present... Rising Spire Act 1 is now available in Early Access! Join Atlas - the young, orphaned Nephilim - in his journey to protect those he cares about. Witness as he uncovers their dark secrets and has to come to terms with… | — | |
| News | Rising Spire LIVE on Kickstarter and Prelude out of Early Access! Today's news is huge, but we'll do our best to keep it short and sweet, promise! Rising Spire: Prelude is officially OUT of Early Access We wanted the Prelude to be a vertical slice of story to introduce the players to the world of Rising Spire and, of course, the base gameplay mechanics that will be available in the main game. And it seems we have managed to do that! Getting the Prelude out of… | — | |
| Community | Rising Spire is coming to Kickstarter on 2/22/22 The Lonely Final Boss team is extremely excited to announce that Rising Spire is launching a Kickstarter campaign on February 22, 2022! The project started taking shape back in 2019 and it has been entirely self funded ever since then. As time passed by, we began to realize that the world of Malus and all the awesome features we want to include might just need a bit more support than what we al… | — | |
| Community | Rising Spire: Prelude is out NOW! Hello everyone! We're extremely excited to announce that Rising Spire: Prelude is available for FREE on Steam! The Prelude presents the events leading up to the story in the full game and acts as a demo at the same time. As we're releasing it in Early Access, do expect more content to be added soon and keep an eye on the updates. :D Meanwhile, enjoy Atlas' brief adventure and make sure to leave… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.