Rising Spire · published
Progress systems, combat tweaks, and quality-of-life fixes - this update is all about refining what’s already there. With Act 2 almost fully playable, we’ve started polishing the economy and UI to keep every upgrade, battle, and buff feeling tight and rewarding.
As the world of Rising Spire grows, so does the need for meaningful resource management. We’ve introduced a simple but impactful change: coin costs for weapon upgrades and elixir crafting.
To encourage better decision-making and item value, upgrading your gear now consumes coins. Implemented:
Still in Progress:
Elixirs now require coins to craft, making alchemy feel more like a commitment - and more rewarding. Implemented:
Still in Progress:


In the heat of battle, knowing what effects are active can make or break your strategy. We’ve reworked the combat UI to display active Elixir and Food buffs directly during encounters.
New UI elements help track boosts from consumables at a glance:
Still in Progress:

With economy and UI tweaks out of the way, our next update focuses on boss battles and critical polish tasks to wrap up Act 2 development. What to expect in the next devlog:
We’re officially shifting gears toward Act 3 - the final chapter of Rising Spire! It’s been a long journey, but the finish line is in sight.
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Thank you for following along - see you in the next devlog!