
These past few weeks have been a bit light due to some RL blockers, but we're trudging along! This devlog focuses on essential prep work: tools, trailer scaffolding, and testing a new mid-game weapon to keep things moving while we gear up for a content-heavy update next time.
This sprint was light on in-game features but important for workflow and visibility. We finalized a draft of the next trailer, prepped recording tools, and laid the groundwork for major content coming next.
We outlined the core beats for the new trailer and completed the first draft - now in Richi’s genius hands for a custom music track.
We introduced a new mid-game equipment set - sword and shield - that emphasizes some defensive versatility and opens up unique risk reward playstyles.
Fully Implemented:
This round also included fixes for all game-breaking bugs reported during our first playtest cycle-clearing the way for smoother upcoming builds.
The next updates will be focused around new content. Expect new areas, character stories, and deeper combat mechanics.
Somethings I'm focusing on for the upcoming Devlogs:
Thanks for bearing with us during this brief pause - we’re back in full swing next update!
You can help Rising Spire grow:
We’ll see you in Devlog #7!