
As we round the corner into full Act 3 development, our focus has shifted to narrative weight, early-game cohesion, and a rock-solid build for Act 2. From major cutscenes to fresh Act 1 improvements, this devlog marks the start of Rising Spire’s next chapter.
New storyline additions now cleanly tell the story at hand. These new scenes bring added emotion and context.
Fully Implemented:
Act 1 has received a long-overdue narrative and mechanical sweep, aligning early-game scenes with our latest systems and standards.
To support smoother early progression and tie into new quests, we've tuned Act 1 & 2 systems to reflect the next phase of the journey.
I’ve solidified the public posting rhythm, making it easier for you to follow along!
(to the best of my ability)
Behind the scenes, we’ve laid the foundation for our Act 2 trailer with the first storyboard pass and recording setup. Trailer beats scaffolded, and soon a new trailer!
Playtesting across Acts 1 and 2 is in full swing as we push toward a clean, balanced update build. With new cutscenes, improved quests, and a refined early game, Rising Spire continues to evolve.
We’ll be diving into weapons, showing off the new sword and shield weapon and perhaps some improvements to the battle system! Plus, the first steps of Act 3 development has already begun so we should have some stuff to share!
What to expect in the next devlog:
Thanks for being part of this journey. Your support keeps us energized as we push forward.
You can help Rising Spire grow: