Viking City Builder
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Regions system - Devlog #20 Hello fellow Vikings! Welcome to our latest devlog. Today, we'd like to introduce you to one of the exciting mechanical aspects of designing Viking City Builder - the Regions system. In this devlog, you'll learn what this feature is and how it can be used in our game. Alright, let's get down to business. This feature allows us to scan objects within the area to check if that part of the map is… | — | |
| Community | Mechanics of product selection in industrial buildings - Devlog #19 Greetings fellow Vikings! This time we'll look at the mechanics of product selection in some of the industrial buildings, as one workshop can produce several different goods. Still, only one product can be crafted at a time. A prudent leader is able to adapt the current production of goods to the ever-changing needs of the village, so the player can change the products being produced at any tim… | — | |
| Community | Developer Day. Chat with us! Vikings! What would you say about another online meeting with our developers? After the AMA session, which was hugely popular among you, we're coming to you with another format - Developer Day . This is a type of online event where the community gets a unique opportunity to participate in a discussion with the people working on the game. So... We’re excited to announce that the Developer Day ev… | — | |
| Community | Devlogs in yearly review - Devlog #18 Hello fellow Vikings! 2023 is looming on the horizon and it's an excellent time for a little retrospection. Throughout the year we shared eleven devlogs detailing our ideas for the game and the inner workings of some systems. Have a look at the things that we’ve done. We started this year with specifics about gathering and processing resources from raw materials to necessary tools. We continued… | — | |
| Community | Raw materials part II - Devlog #17 Greetings fellow Vikings! This time we’re going to look again at the resources of the Viking era . Last time we covered the basics of gathering, processing, and creating the final goods from the natural riches of the land and sea. Now, we'll focus on the end-line of production chains, which is the creation and use of high-quality items and luxury goods . What exactly are luxury goods? Well, tho… | — | |
| Community | Implementation of sounds - Devlog #16 Hello fellow Vikings! As every month, we got a devlog for you! The newest material was prepared by Maciej, our sound designer, who will tell you about sound recording for the city builder game! Have a nice read! I started the process of working on the sounds for Viking City Builder by taking a very close look at all the Viking activities that will be presented in the game. After preparing a lis… | — | |
| Community | Variety of buildings and decorations - Devlog #15 Dear Vikings! It's time for another devlog! We’ve got also the information about our playtests. As you're well aware, some time ago we announced signups for playtesting on Steam. As our Team started growing our ambitions got even bigger. For the last 3 months, we held hands-off sessions with game industry veterans. We were present at Nordic Game and Gamescom. We’re honoured that people were so… | — | |
| Community | Working on Main Menu - Devlog #14 Hello Vikings! The UI in the Viking City Builder game is starting to take shape! We’re slowly polishing the selection of element styles, typography, or colors and today we’d like to present one of its parts, which is the Main Menu. As most of you probably know, the Main Menu is the UI element that you’ll see on your screen, even before you start playing the game. When creating the various UI el… | — | |
| Community | System of building roles – Devlog #13 Hello Brothers and Sisters! Today we’d like to present you material slightly different than those we've published so far. Recently, one of our programmers - Dominik - volunteered to prepare a programming devlog. We thought 'why not' and let him take the initiative ;) So... We encourage you to check the material prepared by Dominik. You’ll find it below. Earlier devlogs contained a lot of inform… | — | |
| News | AMA session with our Design Team Vikings! The time has come for you to start getting to know the people with whom I'm making Viking City Builder. And the online meeting from the ASK ME ANYTHING series will help us in this. Therefore, on July 20th, from 2:00 p.m. GMT to 4:00 p.m. GMT on the #ask-us-anything channel on the Viking City Builder Discord , we’re planning an AMA session with our Design Team – Janusz, Krzysztof and Kr… | — | |
| Community | Vikings free time - Devlog #12 Hello Vikings! Viking society wasn't only about work and raids. Their community was also built upon games and competitive sports that tested the most important attributes for the Vikings, like strength, speed and durability. Those competitions were meant to be challenging, as they were a way to train skills and hone abilities. Usually, Vikings were competing between each other and their games o… | — | |
| Community | Viking City Builder under the wings of Titan GameZ! We've got a very important announcement for you! As you all know, our goal is to deliver one of the very best City Builder Games that you’ve ever played! Whole game world will be ready for you to rule and conquer as you immerse yourself in being a Viking. Every day we work towards fulfilling our ambitious plan and to meet your great expectations. A few months ago, we announced the change from s… | — | |
| Community | Vikings and their clothes - Devlog #11 Hello Vikings! Here’s the latest devlog! This time we'll tell you a bit about Viking clothing and how they obtained materials for them. Curious? We invite you to read it! Contrary to popular belief, Vikings were not clad in leather and furs from head to toe. That said, it still was used to produce some parts of their wardrobe - mostly outer garments like shoes, belts, poaches, caps and cloaks.… | — | |
| Community | Tools of War - Devlog #10 So we made a sword, but how can we use it? Less obvious answer is trading it ;) Limited evidence on the monetary value of swords shows they were valuable or even priceless commodities. That's why they were often named (for example Leggbitr “Leg-Cleaver”) and perceived.to possess supernatural abilities. Most famous among them are ULFBERHT swords - inscripted blades, mostly excavated in Norway an… | — | |
| Community | From swamp to sword! - Devlog #9 Recently, we talked about basic raw materials and where they are extracted. Probably many of you wondered what can be done with them next. Therefore, today you’ll learn how to make a sword . As you could read in the previous devlogs (”Things that surprised me” - #4 & ”Raw materials part I" - #8), the first step is to get the bog iron . Thrall cuts out peat cubes from bog and then burns them to… | — | |
| Community | Raw materials part I - Devlog #8 Greetings fellow Vikings! This part of the devlog will be devoted to the mechanics describing collection and processing of collected resources. From basic and vital resources to fancy and rarest materials like Damascus steel, our development team strives to reflect the real conditions and methods that the Vikings used to obtain and process their materials. The design of each of the production c… | — | |
| Community | I want you for our army! Sign up for playtests! Vikings, this is what is happening! Axes up and be ready to act! As you know, the last few months have changed a lot in my Viking history. I gathered a group of Vikings on board a drakkar and set out with them on a journey called Viking City Builder. The Gods were with us, because we discovered many new lands and harvested many crops during our adventure. There is another big goal ahead of us,… | — | |
| Community | Creating animations in Viking City Builder - Devlog #7 Hello fellow Vikings! Welcome to this year's first devlog! How are you doing? We have work, work and more work. My introductions team is constantly working on the game and preparing for many exciting things coming in 2022. but we'll have time to show it off later ;) Referring to my team. You often ask me how we're doing. Let me just say, it's great! The team I am currently working with on Vikin… | — | |
| Community | Brothers and Sisters, Season's Greetings! - Devlog #6 Hello Vikings! It's December, for many of us it is a special time of the year, when we live the holidays, enjoy the winter. When I recently started to wonder what I could tell you about in the next devlog, I thought about the Vikings' lives during the winter. I’ll also show you some nice shots. Ok, let's get down to business and start with Yule - a pagan festival celebrated by Germanic peoples… | — | |
| Community | Death and burial in the Viking world - Devlog #5 Hello, Vikings! Halloween is approaching, and while the holiday itself doesn't have much to do with Vikings, it is quite strongly associated with death. This inspired me to create a devlog with a slightly darker theme, about death and burial in the Viking world. Many concepts about what happens to people after death have been forgotten or misrepresented over the years. Surely all of you have he… | — | |
| Community | Create a Viking story! It's been a year since my game was announced on Steam. Years of hard work and the joy of creation, but I have a feeling that my Viking adventure is just the beginning! But not only from the technological point of view, because I want to work with you on the story and scenario aspects as well. Here is the prologue of the Viking's story who will appear in the game. This is the moment in which we… | — | |
| Community | Join the official Discord! Vikings! Discord is ready! As you're all well aware, Viking City Builder is being developed all the time. The Norse gods have heard your prayers and instructed me to make your waiting time for the game more pleasant. And seriously, I've decided to finally start a server on one of the most popular messengers - Discord! If you have any questions, suggestions on what should be in the game, or mayb… | — | |
| Community | Things that surprised me - Devlog #4 Hello, my dear Vikings. In the beginning, I would like to thank you for such a positive reception of the previous devlog. Just to remind you that its topic was the locations that inspired me while creating the game. It was an interesting experience for me because, on one hand, I took a sentimental journey to the times when I lived in Scandinavia while writing it, and I must say that it was a gr… | — | |
| Community | Areas that I’ve been inspired - Devlog #3 Hello, fellow Vikings! It's been a while since we've heard from each other, and I know I've neglected Steam a bit, but I’ve decided it’s time to finally get back to you. Unfortunately, working on the game consumes all my time. Recently I showed you some screenshots of landscapes that will appear in my game on my social media channels. Looking at them, I thought, "Dude, you did a great job. This… | — | |
| Community | Viking Warrior Woman drawing by Tancredi Valeri Introduction Researching authentic Viking Life is not an easy task. Most of our knowledge comes from one of 3 sources: archeological findings, contemporary descriptions made mostly by Catholics, and Icelandic sagas, made a few hundred years after the events. Even though Vikings had a runic alphabet, Futhark, they didn’t write books. They preferred oral traditions of s… | — | |
| Community | Vikings! Axes up, poll is waiting! Hello, my Dear Vikings! QUESTIONNAIRE HERE I'm starting to polish the most important mechanics in the game, so I'd like to ask you for a little help. I've prepared an online questionnaire in which you will be able to show me what I should put the greatest effort on. It will take you literally a minute to complete the questionnaire and it can help me in further work on the game! So, can I count… | — | |
| Community | Utility AI - Devlog #1 Hello, fellow Vikings! I know I haven’t posted too much new video content lately so I’d love to share with you what I have been up to. One of the things that excites me the most about the city builder games is the simulation of living, breathing society. The citizens don’t just walk back and forth between the gold mine and the town hall, like in a typical RTS game . They have homes and families… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.