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Viking City BuilderEventsDevlogs in yearly review - Devlog #18
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Devlogs in yearly review - Devlog #18

Viking City Builder · published 30 Dec 2022, 15:00 UTC

All eventsPlayers around this dateRead on Steam

Hello fellow Vikings!

2023 is looming on the horizon and it's an excellent time for a little retrospection. Throughout the year we shared eleven devlogs detailing our ideas for the game and the inner workings of some systems. Have a look at the things that we’ve done.

We started this year with specifics about gathering and processing resources from raw materials to necessary tools. We continued this in part two, where we focused on the end-line of production chains, which is the creation and use of high-quality items and luxury goods, along with the buildings where those will be produced, such as Smithy, Bone Carver, Jeweler or Beekeeper.

What piqued your interest the most? Well, obviously, swords. In our ninth article we covered the nitty-gritty of Viking ironworking. Did you know they extracted iron from bogs? It was a deep dive into historical methods to faithfully replicate them in Viking City Builder. The next logical step was showing the whole arsenal of deadly weapons from our game, both ranged and intended for melee. Including, but not limited to: seax, spear, skeggox and mighty Dane axe. Give that one good read and perhaps tell us what weapons you personally would like to see?

However, all that work and fighting gets pretty tiresome, yet Vikings still took their leisure time seriously. Besides feasting and drinking, their activities were often a combination of fun, competition and training. Things like arm wrestling, sparring, swimming (while trying to drown each other) or board games. They also spend time caring about hygiene, taking frequent baths and combing hair.

Our team also wanted to give you a sneak peek into the creative process and each department chimed in. Programmers wrote about Building System Roles, while artists presented processes of creating animations, preparing sounds and converting 2D to 3D while making the UI of the main menu.

If you haven't seen this year's devlogs yet, we encourage you to catch up!
- Creating animations in Viking City Builder - Devlog #7,
- Raw materials part I - Devlog #8,
- From swamp to sword! - Devlog #9,
- Tools of War – Devlog #10,
- Vikings and their clothes - Devlog #11,
- Vikings free time – Devlog #12,
- System of building roles – Devlog #13,
- Working on Main Menu - Devlog #14,
- Variety of buildings and decorations - Devlog #15,
- Implementation of sounds – Devlog #16,
- Raw materials part II – Devlog #17.

We hope you enjoyed all of them! Thank you for being with us and we can promise that next year we won’t slow down and will show even more!

Also, don't forget to join our Discord, where we keep you updated on everything.


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