Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Viking City BuilderEventsNanite technology in Viking City Builder - Devlog #22
Community

Nanite technology in Viking City Builder - Devlog #22

Viking City Builder · published 28 Apr 2023, 14:00 UTC

All eventsPlayers around this dateRead on Steam

Watch on YouTube
Greetings, Vikings!

We have incredible news to share with you - we're taking our game's graphics to the next level with the introduction of a revolutionary technology developed by Epic Games called Nanite. In our latest devlog, we'll explore the capabilities of this incredible technology, how it works, and why we're using it in our game, Viking City Builder.

Nanite is an advanced virtualized geometry system that, along with Lumen, powers the heart of Unreal Engine 5. With these cutting-edge solutions, game graphics are evolving beyond our wildest imaginations, ushering in a new era of photorealism and attention to detail. Witness how Nanite, integrated into Viking City Builder, has transformed the humble roof tile of our Longhouse into a breathtakingly realistic work of art.

Thanks to Nanite, Unreal Engine 5 can render billions of polygons in real-time, creating highly-detailed macro and micro-level details that rival those found in blockbuster films. In addition, Nanite uses artificial intelligence (AI) to analyze 3D models in real-time and automatically choose the level of detail (LoD) to be displayed based on the distance of the object from the camera. This means that artists working on 3D models don't need to spend time creating a level of detail (LoD) meshes because Nanite can generate them in just a few seconds. This new technology ensures that performance remains unaffected, allowing gamers to enjoy an incredibly engaging and captivating gaming experience.

At Viking City Builder, we've always taken pride in our exceptional graphics. With the introduction of Nanite, we're pushing the boundaries even further, setting a new standard for excellence. We're constantly trying to deliver the most immersive and unique experiences for our players, and we believe that Nanite is the perfect tool to bring our vision to life.

We hope you've enjoyed learning about Nanite and its incredible capabilities. We'd love to hear your thoughts and feedback, so don't hesitate to leave a comment below. For the latest updates and to connect with other Viking City Builder fans, be sure to join our Discord community.

Until next time, skål

More from Viking City Builder

Other announcements

All events
Community26 May 2023Choose your gjalfrmarr! - Devlog #23Greetings, brave Vikings! After the last series of exciting devlogs, in which we presented various aspects of the game's development processes, it's time for more discoveries. Today, we’d like to present you with material that will reveal the secrets of ancient crafts, focusing on shipbuilding and the fascinating types of ships that the Vikings used. Ready? Therefore, we invite you to read! The…Community31 Mar 2023Seasons - Devlog #21Vikings! Welcome once again to the world of Viking City Builder, where the seasons ebb and flow just like in the real world. As winter gives way to spring, the landscape transforms, offering new opportunities and challenges for your Viking settlement. Read our latest devlog where we’re showing show you the impact of changing seasons on gameplay, as you navigate positive and negative modificatio…Community24 Feb 2023Regions system - Devlog #20Hello fellow Vikings! Welcome to our latest devlog. Today, we'd like to introduce you to one of the exciting mechanical aspects of designing Viking City Builder - the Regions system. In this devlog, you'll learn what this feature is and how it can be used in our game. Alright, let's get down to business. This feature allows us to scan objects within the area to check if that part of the map is…