Zefyr: A Thief's Melody
Last seen
9Sampled 15 minutes ago · not a live figure
—of peak
All-time peak
92Feb 2026
Last seen
9Sampled 15 minutes ago · not a live figure
All-time peak
92Feb 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v 1.1.9 - Dog bug fix Fix dog possibly pushing the player in a bush/wall and soft lock That's it! peace! And happy new year of course 😁 Mathias, the dev | — | |
| Game update | V1.1.8 - quick fix bomb dojo Resize a respawn trigger box to avoid getting stuck at the bottom of the bomb dojo Peace! Mathias, the dev | — | |
| Community | Zefyr: A Thief’s Melody joins Creepy Jar Hi everyone, We’re Creepy Jar, a Poland-based publisher and developer of the critically acclaimed survival game Green Hell. Established in 2016, our studio is a collection of seasoned developers and creators combining years of experience from developing other successful games. As a team, we’re passionate about making our titles the best they can be with a focus on listening to our community, an… | — | |
| Major update | Simplified Chinese, new publisher and promo! Hello everyone! This month I have pretty big news to share with you. Let's go crescendo: Minor Updates First, I've made many minor updates fixing little bugs here and there thanks to your amazing feedbacks on the forums and discord server. You can find the latest small updates here: Simplified Chinese in Zefyr Then, starting from today, the game is now officially available in Simplified Chinese… | 21160662 | |
| Game update | v1.1.6 Robot Factory save fix Fixed a corrupted save bug happening on top of robot factory. Peace 😊 Mathias, the dev | — | |
| Game update | v1.1.5 Fix soft locks Fix a soft lock possibility when speedrunning pirate island and avoiding the pirate key · More jars in robot factory in case you don't have any arrows left. Peace! Mathias, the dev | — | |
| Game update | v1.1.4 Flowers in prison Better positioning of flowers in the cells (some were quite hard to spot under the moss). They are now a bit more visible · Add carasquashes on eagle island for curing eagles Peace 😊 | — | |
| Game update | v1.1.3 Ocean fix Quick fix of possible broken ocean state after loading a save from another save. | — | |
| Game update | Painting fixes Quick update to 1.1.2: · Visual fix/update of some paintings · Fix eagle painting x2 in the game. Now the second one is replaced by a new painting. This will break your 100% on the paintings, but you can easily find the new one, provided you bought the detector . Have a great day, take care, peace! Mathias, the dev | — | |
| Game update | Little fixes! Hello everyone! Here comes a new update with minor fixes and improvements: · fix possible lock in a growing cactus in Desert Pagoda · fonts uniformization and optimization (memory improvement) · fix erroneous characters in some dialog lines · fix teleportation bug during final boss fight · bigger triggers for some paintings to get them easier · fix conflicting object interations · fix missing t… | 20513655 | |
| Sale | Tiny Teams Festival & Discount Hello everyone! This is a just a quick news to tell you that after 4 years of trying, my game has finally made it to the "Tiny Teams" festival happening this week: I'm sooo happy 😭 I really hope this will help the game to reach a wider audience! To celebrate, the game is now on a 20% discount during the festival (until August, 14th) Have fun & thank you for the awesome support along the way! H… | — | |
| Major update | The Turtle Update v1.1.0 Hello there! Here’s another update, bringing the game to version 1.1.0! This one focuses mainly on 🐢 turtle stuff and adds a small new level: · Eïko (the main character) now has a little surfing animation when the turtle moves at medium speed. At high speed, he still crouches as before. · The turtle can now perform a little trick while jumping ! Just press the jump button again during the leap… | 19202670 | |
| Game update | Music! v1.0.48 Hello! Another little update! So what's new this time? · 2 new music/soundtracks for the prison level and the penthouse. I've been told my game misses a few soundtracks so I started to work on new ones. · quick fix : master josh was still visible on the bo dojo map after disappearing And that's all for this time! Take care, peace! Mathias, the dev | 19027263 | |
| Game update | Update v1.0.47 Hello, Here's another quick patch: · Fix a possible death loop in water dungeon on breakable blocks · At the end of the Clandestine Factory (desert tower), better show the chest with the magnetic bow upgrade · Add help to move in the credits · The name of the dog is now displayed in blue for better readability · Add a little humorous help sign near the weight switch in desert tower · the entran… | 18950830 | |
| In-game event | Revelation Melody - Update v1.0.46 Hello there, As promised, I've been working on a new mechanics to help you find these last missing items/animals/flowers. Some of them can be pretty hard to find (yes, I'm looking at you Prison levels), so here it is! From now on (v1.0.46): · There's a new very expensive melody sheet you can buy at Aqualums Painting shop · Each time you play this "Revelation Melody", light rays will appear arou… | 18914744 | |
| Game update | Update 1.0.45 Hello there, The latest update brings the following improvements: · the vsync option is now correctly initialized at start, reading your previous settings. · bigger hit collider for the lava boss (so it's a bit easier to shoot him with fruits. Lots of people tought that it wasn't the way to go because it didn't react due to a too small collider ) · in the desert pagoda, the room blocked by sand… | 18881246 | |
| Game update | Fix & Improvements v1.0.44 A few improvement/fixes: · Fix little star sparkles still present on cupboards/drawers after searching them when reloading the level · smaller avatar on map to better see other indications · Fix grapple dojo showing map in Link before actually getting map · Show the save slot in "Load" menu even if there's only one (to check for completion rate). I still have other problems and fixes to come in… | 18838214 | |
| In-game event | Steam Deck Verified! Hello there, Just a quick post to announce that the game has been officially approved by Valve for the Steam Deck! 🎉Yay!🎉 As a reminder, I made a previous post about the recommended settings for the Steam Deck: I hope you'll have fun with it! And please leave a review if you liked it ! The game is still not that visible, so this would help me a LOT! Thank you so much for the support 🙏🙏🙏 Ta… | — | |
| Game update | First update! A quick patch with the following updates: · display turtle "accelerate" help · moving blocks in slingshot dojo are not framerate independent · easiest water dojo access · saves display the global completion rate · fix a soft lock possibility below the tower in Sand Citadel Thanks a lot for the feedback! | 18751268 | |
| News | Zefyr is out NOW! Please leave a review! 🎉Finally, it’s here ✨ After 12 years of crazy and naïve solo dev, my game Zefyr is officially released! 👇 Get it now ! 👇 I’m incredibly happy, grateful, and super stressed at the same time. I truly hope you’ll enjoy it! Here’s some quick info: 1 — Please leave a positive review ...if you enjoyed the game or course! It really helps a lot to boost visibility and reach more players. 2 — Support… | — | |
| Announcement | 🎉 Release Date Reveal – Zefyr Launches June 2nd, 2025! 🐢 Hello everyone! Today’s a BIG DAY ! 🎉 After 12 years of solo development , I’m incredibly excited (and stressed 😬) to finally announce the official release date for Zefyr: A Thief’s Melody ! 👉 The game will launch on June 2nd, 2025! Trailer I've updated the trailer on the Steam page, but you can also watch it right here: The beta test is coming to an end, and while I still need to finish a f… | — | |
| In-game event | Steam Deck Compatibility – Fully Tested! Hello everyone! Good news for all Steam Deck owners: I'm happy to report that the game has been fully tested on the Steam Deck, and the results are very promising. 🎉 Overall, the game runs very well on Steam Deck. While there are still one or two minor moments that I’m planning to polish before release, the core gameplay is already very playable and enjoyable. I - Recommended Settings for Smoo… | — | |
| News | Final Content & Beta Test Hello everyone! Here’s the monthly update about the game! So, what’s new since last time? Two big things: · All gameplay content is finished. · The game is FINALLY in beta test! All the details below! Content A lot has been added since the last update: · All gameplay content is now complete ! Just yesterday, I finished adding everything: all the rewards, paintings, animals, flowers, quests, hea… | — | |
| In-game event | Flow, Upgrade & Mini Game Hello everyone, and Happy New Year! So what's new for this month of January? Quite a lot actually! Improving Flow As mentioned in the last post, I started a 1st beta test with a small group of lucky (or not so lucky?) friends, players, and designers. The feedback has been incredibly helpful. So, over the past month, I’ve been primarily improving the " flow " of the game. By flow, I mean: Do pla… | — | |
| In-game event | Full game level up, festivals & beta test approaching Hello everyone! It’s time for another development update on Zefyr: A Thief’s Melody. Progress has been steady, with lots of improvements across the board. Let’s dive right in! I - Functional & Graphics Improvements I’ve been testing the full game once again after all the latest updates, and while things are looking better, I found plenty more to refine. Here’s what I’ve been focusing on lately:… | — | |
| Major update | Steam Next Fest & Spanish Update Hello everyone, The demo and prologue of Zefyr are now available in a new language: Spanish (from Spain)! I hope it’s also relevant for Latin American players too. Of course, the full game will also be translated, but since this part is done, I decided to push the update to Steam right away! By the way, it was my dad who localized the game! He's a retired Spanish professor. I hope everything is… | — | |
| In-game event | Polish, Holiday Game & Marketing Push Hello everyone! I hope you’re all doing well! July and August have flown by, and I’ve been working on Zefyr of course, but not exclusively. Here’s a recap of what’s been happening: I – Game Improvements Over the last few weeks, my focus has been on polishing Zefyr and improving its overall functionality, especially for the demo and the upcoming full release: · Detail Fixes: I’ve addressed vario… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.