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Zefyr: A Thief's MelodyEventsUpdate 1.0.45
Game update

Update 1.0.45

Zefyr: A Thief's Melody · published 16 Jun 2025, 11:55 UTC · build 18881246

All eventsPlayers around this dateRead on Steam

Hello there,

The latest update brings the following improvements:

  • the vsync option is now correctly initialized at start, reading your previous settings.
  • bigger hit collider for the lava boss (so it's a bit easier to shoot him with fruits. Lots of people tought that it wasn't the way to go because it didn't react due to a too small collider)
  • in the desert pagoda, the room blocked by sand is not visible on the map anymore to avoid sending mixed signals: you just CANT go there.
  • At the Governor's Garden, the ill dog is now quacking occasionnally to help you find it more easily. Plus it's absolutely logical given the ill ducks are barking.
  • On Eolia & Aqualums, there are now wooden panels with text/symbols above the doors you can enter.
  • In the Cells, I fixed positions, sizes and visibility of a few flowers that were quite hard to notice/find. I'm still working on a nice way to help you reach the 100% and find the last missing items. This shall come in the next releases
  • The main lift in the Robot Factory now reinits at lower position each time you reload the level. This enables to go back up anytime you want. Some of you told me it was frustrating because the pirate chase forces you to leave the island before completing it. And if you come back, you can't get up again because the lift stayed in upper position. Of course, you could still get back later with the grapple, but it was a friction point indeed. So NOW you can come back anytime you want, still get up there and complete the island sooner, before getting the grapple.

As always, thanks a lot for your feedback, it is awesome! I keep working to improve the game.
Have a great day, take care, peace!

Mathias, the dev

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