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Zefyr: A Thief's MelodyEventsv1.1.10 - Mega fix and quality of life
In-game event

v1.1.10 - Mega fix and quality of life

Zefyr: A Thief's Melody · published 19 Feb 2026, 13:03 UTC · build 21999589

All eventsPlayers around this dateRead on Steam

Hello everyone!

Today here's the v1.1.10 fix update, a very big one that cover many aspects of the game! Here's what to expect:

Soft locks

I've fixed 5 soft locks that could happen in the game on very rare occasions:

  • you can now push the dog in the Governor's Garden so if it corners you somehow, you can escape.

  • fix the bug where you spawn on a turtle inside buildings after loading an old save (especially in robot factory... again!)

  • now it's impossible to climb inside the Kisugi tower with the grapple only (you could previously by-pass the key card item, and it resulted in being softlocked inside the tower)

  • fix jump in tunnels sometimes leading to endless "flying/falling" mode

  • higher ramps around the weight switch pirate in the Clandestine Factory, so that he can't fall down anymore (avoiding the softlock)

Quality of Life

I've made getting optionnal stuff easier:

  • Bigger triggers for seagulls, eagles and koi fishes! So it's easier to cure these end game animals.

  • Now there are chests containing the optionnal island maps so that you can't miss them anymore once you have the chest detector. This includes Pirate Base, Focus Island, Whale Shore and Lightness Island.

  • Similarly, the Sun melody is in a chest now too, so you can find it in the end game if you missed it before.

  • Same thing with the "last missing" chocolate in the Counsellor's villa, the only one that you could miss.

  • Now there's a way to refill bombs when you confront Hakir, the Desert Guardian, right on spot, without needing you to get back to the bomb shop on Eolia island.

  • Dialog text now autosizes, so that longer lines are still readable.

Of course, the new chests will break your 100% if you already had it. But it'll be a matter of minutes to get them all. And because you obviously already had all the maps and items, you'll get a disappointing red magnetite. Sorry 😅

Bugs

  • Now you can't have the "100%" achievement without having the "all maps" achievement first

  • The map tab completion rate in the link now also takes into account the maps you unlock, not only the collectibles items.

  • fixed the "you can go through lava to get on floor 5 of robotfactory because of a hole in the decor"

  • fix a missing part of the mines map on floor -2

  • the aqualums library name displays correctly on map now

And that's it! Few, that was quite a bunch of improvements! Thanks a looooooot to you all guys and girls for all the feedback and reports you have been filling 🙏🙏🙏. This helps me so much to fix the game.

And thanks a lot for all the incredible reviews you have been writing, this really cheers me up everytime 😍.

Have a great day, and see you next time!

Take care, peace!

Mathias, the dev

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