Hello everyone, and Happy New Year! So what's new for this month of January? Quite a lot actually!
As mentioned in the last post, I started a 1st beta test with a small group of lucky (or not so lucky?) friends, players, and designers. The feedback has been incredibly helpful. So, over the past month, I’ve been primarily improving the "flow" of the game. By flow, I mean: Do players understand what to do? Where to go? Is it clear enough? Are they getting lost? Is it too difficult or too boring? These are "high-level" improvements that can only be tackled once the "low-level" aspects are stable enough (no bugs, stable mechanics, understandable UI, etc.).
Here are some of the changes I made:

A more visible spot for the pianist

Turtles hang out around water salads and occasionnally "speak" to draw player's attention.

A few more info on the map.
One of the main pieces of feedback from the beta test was that the world felt "too big and empty." So, I rescaled 4 of the largest and most annoying levels, as well as the world map. This was a huge task because I had to re-test all the levels to ensure that mechanics like jumps, projectiles, and distances still worked well—it wasn’t as simple as applying a global scale. Some elements had to remain their original size.
This scaling process corrupted previous save files (from beta testers and players who tried the demo), so I had to code a save porting system to ensure no progress was lost.
Rescaling the world also meant revisiting all the loading and activation zones for each island to avoid conflicts. Additionally, I had to rework the ocean textures to make them visually cohesive and compatible with the new world tiling.
For reference, the world is now 6x6km, still mostly water, with 18 zones/islands to explore. A few more zones are planned.

Lots of islands to discover.
I also took the opportunity to add some new content to the game:
And a few new upgrades for the player to discover:

An outfit to go faster.
Finally, I’ve polished and improved several aspects of the game:

Now the rain appears and disappears smoothly.
In the end, as a result of the beta test (which is still ongoing), I’ve built and released 6 more versions of the game, taking it from 1.0.6 to 1.0.12.
This month, I didn’t do much marketing for the game, but I applied to 6 festivals: Storyteller, LudoNarraCon, Precision Platformer, Sportacular (for "Slide," my other game), BIG LATAM, and Cozy & Family-Friendly Games Celebration. Fingers crossed!

Last but not least, for Christmas, I designed a small hidden object game where you search for family presents in my family’s house. I had previously made a similar game for my in-laws, but not for my own family. That’s been fixed now! You can play it for free here (in French, but you’ll figure it out):
That’s it! Actually, this turned into quite a big update. The beta test will gradually open to more people, so stay tuned!
As always, thank you so much for your continued support.
Take care, and peace!
Mathias