Shadowforge
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16 Sep 2026
Playing now
0Sampling since 08:42 UTC
All-time peak
16 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | A Quick Apology — Shadowforge Hey everyone, We want to apologize for the rocky build that came with the latest Shadowforge patch. The update introduced some unexpected issues, and we know it was frustrating for those of you who just wanted to get back to creating. We've been working through the problems, and the core features should now be working correctly again . There may still be smaller issues that need ironing out, so… | — | |
| Major update | Shadowforge 19 Shadowforge – Version 19.0 Shadowforge 19.0 introduces the new Gradient Shader tool, available from the Image menu . The Gradient Shader lets you create gradient-based shading and preview the result before applying it to your artwork. Its window can also be dragged and repositioned around the screen. Bug fixes · Fixed a bug that prevented the Blur Brush from working correctly. · Fixed a bug tha… | 24977368 | |
| In-game event | Shadowforge – Update 18.5: Tunnel Vision Update 18.5 introduces the new Tunnel Vision image effect! You can now add adjustable shading around the edges of your artwork, helping draw attention toward the centre of the picture. Choose whether the surrounding area becomes darker or lighter, then adjust the effect’s strength, tunnel size and transition softness. Several gradient styles are included: • Soft Blur – creates a smooth, natural… | — | |
| Game update | Shadowforge QoL and bug fixes Today’s update improves how backgrounds appear around the canvas: Background textures are now tiled instead of stretched, keeping their original proportions and quality. The canvas remains visually separate from the surrounding workspace. The area outside the canvas now displays the correct gray application background. Background behavior has been improved for uploaded images of different sizes… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Game update | Shadowforge v18.3 # Shadowforge v18.3 – Pixel Lasso (Beta) This update continues improving the new **Pixel Lasso Tool** with new features and important bug fixes. ### What's New * Added **marching ants** to completed Pixel Lasso selections, making it much easier to see the active selection while moving, editing, mirroring, or flipping it. * Improved the overall Pixel Lasso editing workflow and selection handling… | 24407335 |
| In-game event | Shadowforge v18.2 Shadowforge v18.2 – Pixel Lasso (Early Beta) This update introduces the first Early Beta of the brand-new Pixel Lasso Tool ! The Pixel Lasso Tool is still under active development, but it's already ready for you to experiment with and help shape through your feedback. New in this update Added the Pixel Lasso Tool (Early Beta) for selecting and moving pixel regions. · Selections snap to Shadowfo… | 24383520 |
| Game update | Shadowforge update: Pixel Lasso Tool in Alpha end stage Shadowforge Update This update adds flip and mirror support to the Pixel Lasso Tool ! After making a Pixel Lasso selection, you can now instantly transform it before placing it back onto the canvas: · CTRL + H — Mirror the selected pixels horizontally. · CTRL + V — Flip the selected pixels vertically. · CTRL + T — Stamp the transformed selection back onto the canvas. The transformation preserve… | 24371835 |
| Major update | Shadowforge 18 - Introduction of a new tool Shadowforge Update – Introducing the Pixel Lasso Tool This update introduces the brand-new Pixel Lasso tool, giving you a fast and flexible way to select, move, and reposition parts of your artwork directly on the canvas. To activate the Pixel Lasso, press ALT + P . Once enabled, simply click and drag with the left mouse button to paint your selection. The selection follows Shadowforge's tile-s… | 24364498 |
| In-game event | Shadowforge 17.4 🎨 Shadowforge Update – Smarter Brush System & UI Improvements Today's update focuses on improving the painting workflow, making brush behavior more reliable while preventing accidental drawing over interface elements. 🖌️ Smarter Brush Rendering The brush system has been optimized to reuse generated blurred brushes instead of recreating them every frame. This significantly reduces unnecessary… | — |
| Game update | Shadowforge Update 17.1 Shadowforge Update – Improved Lasso Editing & Transform Tools Today's update focused on making the lasso tool much more powerful and intuitive when editing selections. The lasso system now supports horizontal and vertical flipping of active selections, making it much faster to mirror artwork without having to redraw it manually. Transforming selected areas has also been improved so edited selec… | 24213494 |
| In-game event | Shadowforge 17 🎨 Shadowforge Update – Automatic Color Palette Extraction & Workflow Improvements This update focuses on making importing artwork much more convenient by improving how Shadowforge handles colors from imported images. ✨ Automatic Palette Extraction When you import an image into Shadowforge, the editor can now automatically analyze the artwork and populate the Recent Palette with colors found in… | 24212112 |
| In-game event | Shadowforge 16.8 Shadowforge Update – Timeline Improvements & Enhanced Blur System Today I improved several important parts of Shadowforge, including the animation timeline workflow and the blur effects system. Timeline System Improvements The timeline has been redesigned to provide a more stable animation workflow. Removed Dynamic Frame Adding/Deleting · Removed the ADD/DEL frame controls. · The timeline now u… | 24160916 |
| In-game event | Shadowforge 16.5 🎨 Shadowforge Update — Recent Color Palette System Shadowforge now includes a fully integrated Recent Colors Palette , improving workflow speed and making color selection much faster and more intuitive during painting. ✨ What’s new 🟣 Recent Color History (30 slots) · Shadowforge now automatically stores the last 30 used colors · Colors are displayed in a clean 6×5 circular grid · The most rec… | 24060751 |
| Community | Did you know... Episode 4. This tutorial demonstrates how to use Symmetrical Drawing Mode in Shadowforge to create perfectly mirrored artwork. What Symmetrical Drawing Does When symmetry is enabled, every stroke you draw on one side of the canvas is automatically mirrored on the opposite side. This is useful for: · Character faces · Masks · Creatures · Weapons · Decorative patterns · Pixel art and concept sketches Step 1… | — |
| Community | Did you know that... episode 3. Shadowforge Tutorial: Adding Shadows and Depth to a Sprite This tutorial demonstrates a simple workflow for creating shadows and depth on pixel art creatures in Shadowforge. 1. Start with the Base Colors The artist begins with a fully colored creature sprite. At this stage the character has flat colors, but very little depth. 2. Create a Shadow Layer A new layer is added specifically for shadow… | — |
| Community | Did you know... episode 2. Shadowforge Sticker Outline Tutorial This tutorial explains the process shown in the video for creating a sticker-style outline effect around artwork in Shadowforge. Goal The creator is turning a dark wizard/crow artwork into a clean sticker graphic by adding a thick white outline and placing it on a colored background. The finished effect looks like a printable sticker or emote with a bold bor… | — |
| Community | Did you know... part 2 Turning a real photograph into handcrafted pixel art inside Shadowforge. For this piece, I started with a high-resolution photo of a chimpanzee resting in a tree and transformed it into stylized retro-inspired pixel artwork. The process combined automated image reduction with manual pixel-level editing to create something that feels more artistic and expressive than a simple filter conversion.… | — |
| Community | Did you know... Did you know this or not? | — |
| Game update | Reworked the layer merge system Just pushed a big update to Shadowforge 🔥 · Reworked the layer merge system (press M to merge) · Merging is now faster and more stable (no more weird sprite swapping issues) · Layers now merge directly like a proper art tool · Cleaner internal system = fewer bugs going forward This is a big step toward making Shadowforge feel more like a real painting/editor tool. More improvements coming soon 👀 | 22593418 |
| In-game event | Shadowforge 16.1 - Improved Frame Previewing 🎨 Onion Skin System Update – Improved Frame Previewing We’ve made a major upgrade to the onion skin system to give you more control and better visibility when animating. You can now preview a much wider range of frames around your current frame, making it easier than ever to track motion, spacing, and timing across your animation. What’s new: · Expanded frame preview range (up to "x" amount of… | 22591272 |
| In-game event | Shadowforge Update – Layers, Timeline & Onion Skin Improvements 🎨 Shadowforge Update – Layers, Timeline & Onion Skin Improvements This update focuses on improving how layers, timeline interaction, and onion skin behave together. A lot of internal systems have been cleaned up to make the workflow more consistent and predictable. 🧱 Layer System Improvements · Fixed issues where hidden layers (red eye off) would still appear on the canvas · Multiple layers c… | 22572227 |
| Community | Shadowforge Keybindings Guide 🔥 Shadowforge Update for the Community! 🔥 Hey everyone! A new Shadowforge guide has just been published on Steam 🎮 — and it covers most of the keybindings currently in the app . If you’ve ever wondered what controls exist (or wanted a quick reference), this guide is definitely worth checking out 👇 👉 Feel free to give feedback, share it with others, and help improve it over time. Let’s make… | — |
| In-game event | Shadowforge Theme Workshop We are not using Steam Workshop anymore! Using Custom Themes (Local Files, Not Steam Workshop) This guide uses local files on your computer , not the Steam Workshop. 📁 Where to put themes Themes are loaded from your local game folder , not downloaded through Steam. To use a custom theme: · Locate your game installation folder (Steam → Right-click game → Manage → Browse local files ) · Find or… | 22560651 |
| Major update | Shadowforge 16 - Workshop galore! 🎨 Shadowforge Theme Workshop Guide 🧠 What is this? Shadowforge supports custom UI themes. You can: · 🎨 Create your own theme · 📥 Download themes from the Steam Workshop · 📤 Upload your theme for others 📥 How to install themes (Workshop) · Open Shadowforge on Steam · Go to the Workshop page · Click Subscribe on a theme · Launch the game 👉 The theme will appear automatically in the Theme B… | 22534811 |
| Community | Shadowforge needs to rest down Hello dear users. I've decided to temporarily withdraw from working on Shadowforge for an unknown amount of time. I've learned a lot of GML from it, and I thought that I'd put that wizardry into use for my upcoming game title. I've worked on Shadowforge for 7 years, with only a little fanbase... that's enough I hope to make me eventually finish my roguelite game "The Abyss Shadowed". Fear not,… | — |
| Game update | Added in "experimental build" Not sure if I'm happy with it. If anyone has any input about it, comment. You can add in onion skin frames at the cost of canvas layers and vice versa. Plus and minus signs to pick how much of either one you want. | — |
| Game update | Shadowforge Patch 15.7 Made windows have their own priority list so that if one is picked the others go back to the queue. RMB + M is something I had to recode for Shadowforge due to the new up and coming LTS build (Long Term Stable build). I am pleased to say that Magic Wand is working again. All issues with the latest Engine build has been resolved, as far as am aware of. //Regards, Miki. | — |