Strategic Command: World War I
Playing now
20−17 vs. yesterday
14%of peak
All-time peak
144Jul 2020
Playing now
20−17 vs. yesterday
All-time peak
144Jul 2020
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Battles for Ypres - Dev Diary #1 Welcome to the first Dev Diary for our forthcoming WWI DLC Battles for Ypres by Robert Carver This DLC covers six of the greatest battles fought on the Western Front between 1914 and 1918, and this dev diary introduces the first three: the mobile warfare surrounding First Ypres, the first gas attack in April 1915, and the devastating seizure of Messines Ridge in the spring of 1917. The fighting… | — | |
| Community | Battles for Ypres - DLC Announcement + Beta We’re thrilled to announce a new DLC for Strategic Command WWI titled Battles for Ypres . Take command in one of the Great War’s most fiercely contested regions, fighting for control of the Ypres Salient. Experience six fast-paced, divisional-level campaigns spanning 1914 to 1918, from the desperate defense of First Ypres to the final Allied advance in Flanders. Face the introduction of new war… | — | |
| Game update | SC: WWI - Update v1.16.01 Hi everyone, we've just released a new update for the game, here is the changelog: v1.16.01 GAME ENGINE - Fixed an AP reduction error when a unit is surprised during movement (Dudeman). - Fixed an Artillery return fire error (gamerdude). - Fixed a UNIT script error that would not deploy naval units when a country joins/enters the war (Lothos). - Fixed a naval unit swapping error (havoc1371). | — | |
| Community | Strategic Command WWII: War in the Pacific - The Beta has begun Attention everyone, the time has come, the Beta for Strategic Command WWII: War in the Pacific has officially commenced. We've sent the first waves of invitations and more are coming, keep and eye on your inbox. Six campaigns are ready to test, if you haven't already, please send your request to join the Beta here and don't forget to wishlist the game. | — | |
| Game update | Strategic Command: World War I - update v1.14.00 A new update is available for Strategic Command: World War I. Here is the full changelog : GAME ENGINE - Fixed a disappearing AI unit under rare circumstances (Lothos). - Fixed an introduced transport issue that did not allow land units to transport when adjacent a 'frozen' port that was not convered in ice. - Fixed a MOBILIZATION_4_EVENT error that did not properly structure a DECISION like ev… | — | |
| Community | Strategic Command: World War I - Empires in Turmoil - New Tournament A new official tournament for Strategic Command: World War I - Empires in Turmoil is about to begin. Take on other players and play both sides to see who will come out on top in three maps. Every map will cover one round, each lasting 31 days. The Strategic Command: World War I - Empires in Turmoil - Winter Tournament will start on December 1st 2023 at 10.00 GMT . · 1912 - The Balkan League · 1… | — | |
| Community | Strategic Command: World War I - Empires in Turmoil is out now Strategic Command: World War I - Empires in Turmoil , comprises seven campaigns, including some of those most frequently requested by our gaming community, Empires in Turmoil expands Strategic Command: World War I to include some of the most momentous battles of the 20th century’s turbulent second decade. With battlefields stretching from Siberia to East Africa, the fate of empires is in your h… | — | |
| Community | Strategic Command: World War I – Empires in Turmoil – Dev Diary #4 We are glad to announce that Strategic Command: World War I - Empires in Turmoil has a release date: November 16th . Additionally, there's an exciting surprise, an extra campaign titled: " 1916 The Big Push ". Haig’s Strategy The French army and Sir Douglas Haig’s British Expeditionary Force stand poised to launch a joint offensive on the Somme to take the pressure off Verdun and potentially wi… | — | |
| Community | Strategic Command: World War I – Empires in Turmoil – Dev Diary #3 For our third dev diary for Empires in Turmoil, here’s a preview of two of the most commonly requested campaigns, covering the East African theatre of World War I, and the Russian Civil War. 1916 Lion of Africa In Strategic Command, and indeed in many conflicts throughout history, the capture of a nation’s capital has traditionally marked the defeat and surrender of that nation. There have been… | — | |
| Community | Strategic Command: World War I – Empires in Turmoil – Dev Diary #2 A new diary is here, and to celebrate, we want to show you the beautiful art we created for the DLC: For our second Developer Diary for our Empires in Turmoil DLC, here’s a preview of two campaigns focused on two important battles of WWI: Tannenberg and the Siege of Kut. 1914 Hindenburg’s Glory While the German army is advancing through Luxembourg and Belgium into France, a battle just as feroc… | — | |
| Community | Strategic Command: World War I - Empires in Turmoil - Dev Diary #1 Last year, after the release of American Civil War brought the Strategic Command series well and truly into the 19th century, we received a great amount of community feedback asking us to revisit the Franco-Prussian War, a conflict first included in Strategic Command 2’s WWI release. With the American Civil War engine being designed for that period of history, we agreed that it would be the per… | — | |
| Community | Home of Wargamers Live Event announcement We are proud to announce our new Home of Wargamers live event, which will take place on September 12th at 5 pm UK time. Join us on our Twitch channel to know more about our biggest franchises. You can set a reminder here . We will talk about a lot of important updates for some of our Matrix Games best sellers and coming soon games, such as: · Modern Naval Warfare · Nuclear War Simulator · Comma… | — | |
| Community | Strategic Command WWI: Empires in Turmoil is coming soon Soldiers, Strategic Command WWI will have it’s first DLC: Empires in Turmoil . This winter, prepare to fight on some of the most turbulent battlefields of the 20th century, from Siberia to East Africa. Lead your armies during 6 new campaigns, including the First and Second Balkan Wars, the Russian Civil War and WW1’s German East Africa Campaign. But that’s not all, there will be new unit types… | — | |
| Game update | Strategic Command: World War I - v1.11.00 A new update is available for Strategic Command: World War I. Here is the full changelog : GAME ENGINE - Fixed an upgrade tool error that would sometimes allow you to upgrade resources beyond available MPPs (Jkap). - Fixed a unit movement error that did not fully update territorial control. | — | |
| Game update | Strategic Command: World War I - v1.10.00 A new update is available for Strategic Command: World War I. Here is the full changelog : GAME ENGINE - Fixed an issue with HQ attachments and the associated HQ ratings and experiences that could be lost under rare circumstances (Chernobyl). - Fixed a FREE UNIT error that led to unattackable units if they formed on surrendered and occupied territory and assigned to a Major that was not yet ful… | — | |
| Game update | Strategic Command: World War I - v1.09.00 A new update is available for Strategic Command: World War I Here is the full changelog : GAME ENGINE - Fixed a FoW unit reveal error when a hidden enemy unit is adjacent to a Land + Sea hex (BPINisBACK). - Fixed an end of turn port control determination error for when adjacent enemy units are present, now it correctly only checks for adjacent enemy resources (boudi). - Fixed a strike range est… | — | |
| Game update | Strategic Command: World War I - v1.08.00 Update A new patch is now available for Strategic Command: World War I. Here is the full changelog: GAME ENGINE Changes - Fixed an issue where a recently formed neutral minor nation, retained its previous resource strength settings without a proper reset, e.g. reflecting its possibly new and/or different resource organizational supply strength status (Bavre). - Fixed an issue where active convoy calcu… | — | |
| Game update | Strategic Command: World War I - v1.07.00 Update A new patch is now available for Strategic Command: World War I. Here is the full changelog: GAME ENGINE Changes - Fixed an issue where a recently formed neutral minor nation, retained its previous resource strength settings without a proper reset, e.g. reflecting its possibly new and/or different resource organizational supply strength status (Bavre). - Fixed an issue where active convoy calcu… | — | |
| Game update | Strategic Command: World War I - v1.05.01 Update A new patch is now available for Strategic Command: World War I. Have a look at the full changelog. GAME ENGINE Changes - Fixed a display error when navigating through the strategic menu options, e.g. War Map, Purchase Units etc, on displays with < 960 vertical pixels. - Fixed a unit indicator sprite issue that would stometimes stop flashing when performing a brief quick scroll via a mouse move… | — | |
| Major update | Strategic Command: World War I - Major Update! We have released a major update for Strategic Command: World War I, featuring tournament support . Also, the popular Blue Max Graphical Mod is now officially implemented in the game as an optional skin. Check out the full changelog here . TOURNAMENT SUPPORT Strategic Command: World War I now features tournament support . The first official tournament is now available, and you can sign up here .… | — | |
| Game update | Version 1.02.00 now live Version 1.02.00 is now live and it brings the usual wide range of changes and improvements. GAME ENGINE CHANGES · Fixed an end of turn MPP summary error that did not correctly list all summary items such as convoy and decision event additions/deductions (Sparky0565). · Fixed a Transport error that did not allow you to unload if in a friendly port but without any remaining action points (Dalwin)… | — | |
| In-game event | Ludendorff Campaign is coming in Strategic Command WWI version 1.01.05 Strategic Command WWI has been updated to version 1.01.05 and it adds a new campaign, featuring Ludendorff and his final attempts to end the war. GAME ENGINE CHANGES/FIXES - Fixed a surrendering calculation error for nations that reached zero National Morale and then had an obviously incorrect enemy country become the occupier (Mithrilotter). - Fixed a naval unit spotting error that still allow… | — | |
| Major update | Version 1.01.04 brings a new scenario! For free! New Scenario - 1914 March to Paris 1914 March on Paris is an operational level campaign putting you in command of the forces that fought the opening campaigns on the Western Front in 1914. Relive the battles of that summer as the German army advances en masse. Will Germany invade Belgium, outflanking the French army and threatening Paris? Will the French army advance into Alsace-Lorraine, liber… | — | |
| News | The Great War begins, Strategic Command: WWI is out Strategic Command: World War I is released and it’s time for you to relive the War the should have Ended all Wars. Choose which bloc you want to lead, The Triple Entente or the Central Powers, and witness firsthand the importance of strategic planning coupled with the need for cooperation between all the nations on your side. Discover new groundbreaking technologies, employ new tactics on the b… | — | |
| Community | SCWWI - Take a look at the Manual Strategic Command: World War I will be released in a few days. After publishing the Developer Diaries it's time to take a closer look at the Manual and unveil the most important strategies and mechanics. In almost 300 pages you will discover details about basics and advanced factors like National Morale, the Entrenching system, the UI, the Research tree, and more! Check the Manual at this link… | — | |
| Community | Developer Diary #4 - NAVAL MINES, MOUNTAIN CORPS, LAND CONVOYS With this entry of the Developer Diary, we highlight some of the key new features of Strategic Command World War I. Naval Mines - New! Naval Mines can provide a good way of damaging enemy naval units with little risk to yourself and can be laid 1 per turn by Destroyers and Torpedo Boats belonging to a Major that is fully mobilized and at war. Strategically minefields can help to protect importa… | — | |
| Community | Strategic Command: World War I on Twitch Join us tomorrow on our official Twitch Channel as Gamer_1745 will be streaming Strategic Command: World War I. The show starts at 6 PM GMT / 1 PM EST / 10 AM PST. Remember to bring some artillery to the party! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.