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Strategic Command: World War I›Events›Strategic Command: World War I - v1.07.00 Update
Game update

Strategic Command: World War I - v1.07.00 Update

Strategic Command: World War I · published 5 years ago

All eventsPlayers around this dateRead on Steam

A new patch is now available for Strategic Command: World War I.

Here is the full changelog:

GAME ENGINE Changes
- Fixed an issue where a recently formed neutral minor nation, retained its previous resource strength settings without a proper reset, e.g. reflecting its possibly new and/or different resource organizational supply strength status (Bavre).
- Fixed an issue where active convoy calculations were performed prior to resource strength calculations, which could incorrectly result in some convoys showing as invalid, due to a weakened port, prior to the final resource strength updates (Mithilotter).
- Fixed an issue where renaming your HQ in the PURCHASE screen would not remove the originally named HQ from the list (ArcturusRising).
- Fixed an issue where a SURRENDER_2 event would incorrectly remove a friendly unit relative to the event recipient ID when located in the capital (petedalby).
- Removed the GDI+ installed check at runtime.

EDITOR
- Frozen weather zone data for Sea Effects can now be amended (no longer locked in) for Winter and Late Winter settings.

1914 Call to Arms; 1914 Triple Alliance
- National Morale scripts penalizing Germany and Austria-Hungary are now linked to dummy DE 8 rather than DE 28 (ThisEndUp; Bavre).

1914 Call to Arms; 1914 Triple Alliance; 1917 Fate of Nations
- Corrected the Mobilization_2 script #NAME= Ukraine->Central Powers (to offset the script below), to only require 4 German units, and have added a mention of this to the Strategy Guides (Bavre).
- Pop Up script #NAME= Strategic Advice To The Central Powers (6) - Keeping Four German units near Warsaw amended and duplicated so it provides a message and shows a blue icon when hovering over Warsaw when the condition is met, as well as a message and red icon when it isn't.
- The Strategy Guides have been updated (see DE 625) to correctly reflect the benefits of keeping German units in the east once the Ukraine has been formed, and also of the risk of not having them there.

1918 Ludendorff Offensive
- Fixed the end date of the campaign to be the 31st December (david_k_helm).

More from Strategic Command: World War I

Other announcements

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Release14 Jul 2026SC: World War I - Battles for Ypres is out nowYou can watch the Gameplay Trailer here below: Strategic Command: World War I - Battles for Ypres is now available for $14,99 . The DLC contains six fast-paced campaigns covering all the major Battles of Ypres. Face historically inspired scenarios with a progressive introduction of WWI technologies and tactics, including artillery, gas, tanks and aircraft. Designed for both accessibility and de…Community10 Jul 2026Preview Stream and Release Date RevealedToday at 8PM CEST, we will be hosting a special event on our Matrix Games Twitch Channel . DasTactic will play the Battles for Ypres DLC while speaking with Robert Carver, one of the developers and the scenario designer behind the DLC. Robert brings a wealth of insight, having served in the US Marine Corps for 44 years. During the stream, they will discuss the making of the DLC, its historical…Community17 Jun 2026Battles for Ypres - Dev Diary #2Welcome to our second Dev Diary for our forthcoming WWI DLC Battles for Ypres by Robert Carver In our first dev diary we covered the first and second battles for Ypres in 1914 and 1915, as well as the Allied spring offensive at Messines Ridge in 1917. In part two we delve into the massive battles fought around Ypres from the summer of 1917 until the end of the war in 1918, where both US and Por…