Tenderfoot Tactics
Playing now
6+3 vs. yesterday
100%of peak
All-time peak
617 Sep 2026
Playing now
6+3 vs. yesterday
All-time peak
617 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch notes - localization Localization! Plus a variety of UI tweaks, some new music, quality of life for streamers, etc. · Full localization for Simplified Chinese, Spanish (LATAM), Portuguese (BR), German, French, and Russian. · Various tweaks to the UI and text styling. · Added a 'Borderless Fullscreen' mode (just fullscreen but doesn't confine the cursor to the game) and made the game stay active when unfocused so st… | — | |
| Major update | Localization Hi all! Just a quick announcement to say that Tenderfoot Tactics is now available in a handful of new languages. Thanks for taking a look! Enjoy! - Badru twitter.com/tenderfoot_tact facebook.com/TenderfootTactics instagram.com/icewatergames/ discord.gg/B82BDEv | — | |
| Community | Localization Round 1: SOON 🔜 Hi goblins! We're real excited to announce that, coming very soon, you'll be able to play Tenderfoot Tactics in any of the following languages: · Simplified Chinese · Spanish (Latin America) · Portuguese (Brazil) · German · French · Russian We're still pulling things together, but all of the above languages other than Russian are available on the beta branch, which you can get access to through… | — | |
| Game update | Patch notes - assorted bugs Quick fix for a variety of small bugs. · Worm 'Ram' and Polearm 'Charge' now cause knockback in the direction of caster movement, even if the charging unit ends up on the other side of the hit unit. · Fixed a bug with Polearm 'Charge' that was preventing it from displaying tooltips dynamically added by equipment, e.g. the +knockback from a pearl. · Fixed a bug with Polearm 'Charge' that was cau… | — | |
| Game update | Patch notes - Predictable waves, advanced fog goblins, etc Quite a few notable changes in this still-smallish patch. Wave fights will be a bit less frustrating, as incoming wave direction is now telegraphed. Fog goblins will include a variety of playable classes now as you level up. Frost giants got a nerf. A handful of tweaks to old abilities, and some new upgrade options to abilities I thought were a bit underused on average. · Beginning around the l… | — | |
| Community | Progress Update A lot has changed since launch! I think the game is much stronger because of early player feedback. Thanks so much to everyone who helped out! Major Updates Roundup · Keymap / rebinding menus · An option to skip the intro and instead start in a random location, for people returning for a 'new game+' experience · Difficulty settings with some funky challenge modes for people who want to spice up… | — | |
| Game update | Patch notes - Minor bugfixes and usability stuff Fixed a bug causing the (X) close button in the keymapping menu to not show up if you entered the keymapping menu from the pause menu. · Scooched the settings menu slightly to center it better. · Fixed a bug where you could click through the difficulty menu to the pause menu if you clicked in just the wrong place. · Fixed a bug causing the skill tooltip display to remain up indefinitely if you… | — | |
| Game update | Patch notes - AI improvements, enemy skill variety, etc AI should be dramatically less stupid, especially ranged AI. This might make the game harder across the board, but it will also make it less annoying as ranged AI wont turtle so often. Enemy classes will have some skill variety as you get higher level than them, and encounters will be more varied between hordes-of-low-level and fewer-high-level types. · You can now click away / click nothing to… | — | |
| Game update | Patch notes - incl 'new game+' and difficulty settings Look for the difficulty settings menu in the pause menu after loading a save file. I don't recommend messing with them much unless you're looking to change the gameplay up to make a second playthrough fresh. Maybe if the base game is a little too hard or easy, try adjusting the 'difficulty modifier' slider slightly. Also, if tutorials are annoying you, there's now a tickbox to disable them in t… | — | |
| Game update | Patch notes - incl key remapping, change to fire mechanics, etc Biggest thing is the key mapping menu has finally made it in. (Look for it in the settings menu.) Also important is that fire, instead of dealing 1 damage directly every tick, now applies a short term debuff 'burning' which deals 1 damage per two ticks but takes time to expire and can be refreshed by new fire. Burning goblins can also spread fire if they walk into dry grass. · Keymap menu avail… | — | |
| Game update | Patch notes Bugs bugs bugs, plus some love for ranged cone attacks. · Hopefully final fix to that incessant resolution reversion bug. · Fix (possibly only partial) to a bug that allowed you to access two memories at once. · Improvements to consistency in the code for combat turn order UI portraits. may fix some bugs and slightly improve performance. · Added up/down arrow keys to Bird's Eye tutorial. · Hope… | — | |
| Game update | Patch notes Just bugs and QoL. · The load system will now gracefully handle situations where player data corrupted such that your save location has NaNs in it. If this happens to you, you'll find loading your save that you're back at your most recent home (or if your home's location was corrupted as well, at a randomly chosen home). · Fixed a couple bugs with inventory scrolling that were only showing when… | — | |
| Community | Update plans! First off, thank you so much for playing!! It's been SUCH a great few days since release. Reviews are still 100% positive (????!!!), press reception so far has been overwhelming (did you hear the Waypoint Radio snippet? So good!) and sales have been good enough that I'm confident about continuing to support this game. Thank you all so much for supporting us in this! It's been a long long (6 yea… | — | |
| Game update | Patch notes Significant changes (good ones!) to Battlemage and Lich. Also, continued bugfixes and quality of life stuff. BATTLEMAGE: · all ranks of Surge now have knockback 1 · Surge 1 damage buffed from 30 --> 35 · Surge 2 damage buffed from 45 --> 50 · Surge 3 damage reduced from 60 --> 40, +💧 reduced to match Surge 2, but now has LONG CONE shape · Thirst 1 shape changed from CONE to FIXED LENGTH (2) LI… | — | |
| Game update | Patch notes Continued bugfixes and quality of life stuff in response to early feedback. · Caretakers will no longer always be right where you left them when you return to town. (fix for folks who got their caretakers stuck on rooftops etc) · Nerfed the healing granted by the +regen armlet item so it's 1 per 8 ticks, matching the healing and tickrate on regen skills · Fixed a bug with the way non-stacking s… | — | |
| Game update | Minor QoL patch notes Mostly small quality-of-life requests from new players. Won't change your experience too much. · updated some text (side story dialogue stuff) · when you unlock a new class, the randomized starting ability will now pick exclusively from non-passives · new secondary keybind for bird (and for zoom in combat): arrow key up/down · check the settings menu for a new 'y axis flip' setting · tutorials… | — | |
| Game update | Minor patch notes Just cleaning up the things that were bothering me while I streamed! Hello new players! · Fixed a bug where the camera would pop when moving over some objects (ice, stalagmites) in combat. · Fixed a bug causing water weirdness during simulation in interiors on edges. | — | |
| Esports | Release Day Dev Stream Good morning!! It's time for a dev stream!! I'm planning on starting a new game and playing from the beginning. I'll try to be attentive to chat and answer questions if you have them. Thanks for sticking with us through development! We're so proud of this game, and we hope you have a great time with it. - Badru | — | |
| Community | It's Happening!! Hi everyone, Zoe here! Badru is a little busy putting some finishing touches on Tenderfoot so I thought I’d update you on how things are going and tell you how excited we are for release this week! On release we’ll be setting you up a sweet 10% off Tenderfoot, so be sure to get it while it’s on sale! Like I said, Badru has been glued to his desk trying to complete the miles and miles long task… | — | |
| Esports | Dev Stream Join Isa as he plays the new prologue! Rescheduled from 10/7 --> Sunday 10/11 at 10 am PDT. Steam servers were having some issues. Wish us luck! Also, of course, wishlist our game! twitter.com/tenderfoot_tact facebook.com/TenderfootTactics instagram.com/icewatergames/ discord.gg/B82BDEv | — | |
| Community | Tenderfoot Tactics: The Fall It's fall in the archipelago and the fog has come calling. Experience a single endless combat with some early to mid-tier goblin mages from Tenderfoot Tactics. Tenderfoot Tactics: The Fall will be playable during the Autumn Steam Game Festival, starting October 7th. This demo showcases the terrain manipulation and dynamic natural systems that make Tenderfoot so unique. Since it skips past the f… | — | |
| Community | Exploration and the Overworld Hi! This week I thought I'd talk a little about the overworld exploration half of Tenderfoot. Here's an unnarrated, unedited gameplay video showing a good little snippet of it: A rapidfire overview of some of the overworld systems, in the order they come up in the video: The Boat Lets you move at high speeds for prolonged periods with minimal effort across the water. Your fastest form of travel… | — | |
| Community | Introductions, Trinkets, and Other Tasty Morsels Meet the Team Hi!! Badru: code, art, writing, design I'm Badru, writing this. I'm an artist who's been making games since the hallowed Flash days of 2009 or so, though most of that work is bad and no you may not see it. I found a voice in games leading the team making Eidolon, a massive, exploratory hiking, survival, and archaeological narrative game we put out in late 2014. I actually started… | — | |
| Announcement | Release Date Anouncement! Big hype!! New trailer on the store page with a bunch of previously not seen stuff in it! Tenderfoot Tactics is coming out on Steam on October 21st! - Badru | — | |
| Community | FGS, a Systems Overview, and a Beta Invite Hi Steam! Been a minute. We've just announced that we're going to be showing something new and big in GamesRadar's Future Games Show this Friday (👀💦) so you should probably be excited about that!! Inevitably we'll update you over here too, but it might be fun to watch it live. Also, enjoy this freshly minted gameplay deep dive, in which Isa plays an early game combat, talking through some of… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.