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Tenderfoot TacticsNewsPatch Notes
Game update

Patch Notes

Tenderfoot Tactics · published 22 Jan 2026, 18:40 UTC

All newsPlayers around this dateRead on Steam

Build ID 21595066

This build is the first time we've brought our work from console porting back to Steam. Ideally there are not many noticeable changes other than improved performance, expanded settings, better text legibility on small screens, and bugfixes and usability upgrades.

  • Major upgrade of engine foundation
  • OpenGLCore --> Vulkan on Linux
  • OpenGLCore --> Metal on Mac
  • Rendering pipeline changes focused on optimization.
  • Many shaders have been rewritten for improved performance
  • Antialiasing and Vsync options added to settings menu
  • Change to how resolution and quality work. Resolution will set the monitor resolution and is only available when fullscreen. Quality options for world rendering are still Crunchy or Creamy. Creamy renders at window resolution, with an optional downscaling %. Downscaled rendering is fuzzy/soft in Creamy mode. Creamy mode also allows for anti-aliasing up to 8x. Crunchy renders at (window resolution / crunchiness) where crunchiness can be 2, 4, 8.. Crunchy world rendering is pixelated / aliased.
  • You can now hold directional input to move multiple times in UI contexts (previously this was only implemented for combat map selection)
  • Some new controller glyphs have been added
  • Removed a handful of unused Unity services
  • Better handling of screen resizing in windowed mode
  • Respect for native resolutions of different monitors / devices
  • Fixes for mappings between world and ui space (which previously could break after window resizes) for things like cursor selection of world objects
  • Adjusted speed/distance of minor floating combat text
  • The game now detects Steam Big Picture Mode and removes the option to change fullscreen/windowed when in Big Picture (forces fullscreen)
  • The game now detects when launching on a Steamdeck and sets the screen to 1280x720 fullscreen
  • Some bug fixes I'm sure (it's been years since we did the console ports, I don't remember everything.. )

Please let me know if something goes wrong, either here or by email - [email protected].

Thanks for playing!
Oh and leave a review if you like the game! It helps :)

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Game update4 May 2026Quick fix to custom keymap save/load bugJust an eensy patch to fix a bug causing custom keymaps to not properly save/load.Game update29 Jun 2021Patch notes - Sony gamepad users read this!6953036 Fixed a bug where Sony controllers did not have a default keybind for "Action 2". If you play with a Sony controller please go to your keybind menu (in the Settings menu) and assign Square to "Action 2", or reset it to the default preset. This input is useful for leaving caretakers in towns and, most importantly, for focusing on hovered goblins in combat and viewing their skill tooltips.Game update27 May 2021Patch notes - localizationLocalization! Plus a variety of UI tweaks, some new music, quality of life for streamers, etc. · Full localization for Simplified Chinese, Spanish (LATAM), Portuguese (BR), German, French, and Russian. · Various tweaks to the UI and text styling. · Added a 'Borderless Fullscreen' mode (just fullscreen but doesn't confine the cursor to the game) and made the game stay active when unfocused so st…