Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Tenderfoot TacticsNewsPatch notes - incl key remapping, change to fire mechanics, etc
Game update

Patch notes - incl key remapping, change to fire mechanics, etc

Tenderfoot Tactics · published 3 Nov 2020, 19:24 UTC

All newsPlayers around this dateRead on Steam

Biggest thing is the key mapping menu has finally made it in. (Look for it in the settings menu.)

Also important is that fire, instead of dealing 1 damage directly every tick, now applies a short term debuff 'burning' which deals 1 damage per two ticks but takes time to expire and can be refreshed by new fire. Burning goblins can also spread fire if they walk into dry grass.

  • Keymap menu available within the Settings menu.
  • Previous/next map buttons are now by default assigned to the shoulder buttons on gamepad (rather than dpad L/R).
  • Fire now applies a 'Burning' damage-over-time debuff rather than dealing damage directly.
  • Pit Fiend 'Marked' will forcibly trigger the 'Burning' debuff on hit even if the afflicted goblin is in non-burnable terrain. (Used to add heat to the simulation, but the ground would often not catch fire so it felt ineffective.)
  • Added a 'no mouse' keyboard input scheme (not ideal as is but it's a start). Using 'move' buttons in some menus or 'rotate' buttons in the overworld (i.e. things that you would otherwise use your mouse for) will cause the game to switch to joystick-like controls for menu navigation even when not using a joystick.
  • 'Regen' now lasts 720 ticks (up from 480).
  • Bog body attack now applies poison.
  • Bog body base health increased from 25 --> 30.
  • Possible fix to the headbanging bug. 🤞
  • Fixed a bug causing Spellswords to revert to their feral bodies on death.
  • Fixed a bug causing bosses to explode on death.
  • Various 'press x' type displays will now attempt to auto-update and display whatever your current keybind is for that button.
  • Tweaks to behavior of combat radial action menu that allows left stick to be used the way dpad is used to navigate (i.e. tapping left/right to move through actions if you mis-select with your first radial direction).
  • Fixed a bug that was causing feral teams to occasionally be only 2 goblins even at mid or high levels.
More from Tenderfoot Tactics

Other announcements

All news
Game update4 May 2026Quick fix to custom keymap save/load bugJust an eensy patch to fix a bug causing custom keymaps to not properly save/load.Game update22 Jan 2026Patch NotesBuild ID 21595066 This build is the first time we've brought our work from console porting back to Steam. Ideally there are not many noticeable changes other than improved performance, expanded settings, better text legibility on small screens, and bugfixes and usability upgrades. · Major upgrade of engine foundation · OpenGLCore --> Vulkan on Linux · OpenGLCore --> Metal on Mac · Rendering pip…Game update29 Jun 2021Patch notes - Sony gamepad users read this!6953036 Fixed a bug where Sony controllers did not have a default keybind for "Action 2". If you play with a Sony controller please go to your keybind menu (in the Settings menu) and assign Square to "Action 2", or reset it to the default preset. This input is useful for leaving caretakers in towns and, most importantly, for focusing on hovered goblins in combat and viewing their skill tooltips.