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Tenderfoot TacticsNewsPatch notes - incl 'new game+' and difficulty settings
Game update

Patch notes - incl 'new game+' and difficulty settings

Tenderfoot Tactics · published 10 Nov 2020, 19:02 UTC

All newsPlayers around this dateRead on Steam

Look for the difficulty settings menu in the pause menu after loading a save file. I don't recommend messing with them much unless you're looking to change the gameplay up to make a second playthrough fresh. Maybe if the base game is a little too hard or easy, try adjusting the 'difficulty modifier' slider slightly.

Also, if tutorials are annoying you, there's now a tickbox to disable them in the tutorials section of the pause menu.

  • Fixed a bug causing the overhead healthbar dmg preview to often be wrong when a goblin had Lofty.
  • Tweak to floating dmg/heal numbers in combat. Will no longer show overhealing, but will still show overkill dmg because it feels good.
  • Caretakers will now be counted towards the Master Breeder achievement.
  • Fixed a bug causing start-of-game herb placements to sometimes be inside buildings or in other unreachable places. Should retroactively destroy any herbs that spawned inside of buildings in your game on load.
  • Fixed a bug forcing joystick controls during combat deployment.
  • Added a sniffing-distance pointer to the first map by your start spot so new players are more likely not to miss it.
  • If you've visited Rutabaga or claimed the castle on a save game on your machine, when starting a new game you'll have the option to skip the intro scene. If you do skip the intro, you'll start in a random location.
  • Fixed a bug causing speech bubbles or narrator scene text to overlap the pause menu.
  • Cinematics will now pause when you pause.
  • Difficulty settings menu now available in pause screen.
  • if you have no goblins remaining (only possible with permadeath enabled currently) you are now free to fly forever as a bird. if you land near a fog goblin you should have an interaction prompt that will let you claim them. (Note: not sure how recoverable a game is at this point since playing as a solo goblin is maybe really hard.)
  • There is now a tickbox in the tutorials menu that you can use to disable (or re-enable) tutorial pop-ups. This is a system-wide setting and not per-savegame. Tutorials will be automatically disabled when you start a new game and choose to skip the intro.
  • Difficulty settings now automatically pop up when you start a new game (if you've reached the castle or Rutabaga and so have access to intro-skipping).
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Game update4 May 2026Quick fix to custom keymap save/load bugJust an eensy patch to fix a bug causing custom keymaps to not properly save/load.Game update22 Jan 2026Patch NotesBuild ID 21595066 This build is the first time we've brought our work from console porting back to Steam. Ideally there are not many noticeable changes other than improved performance, expanded settings, better text legibility on small screens, and bugfixes and usability upgrades. · Major upgrade of engine foundation · OpenGLCore --> Vulkan on Linux · OpenGLCore --> Metal on Mac · Rendering pip…Game update29 Jun 2021Patch notes - Sony gamepad users read this!6953036 Fixed a bug where Sony controllers did not have a default keybind for "Action 2". If you play with a Sony controller please go to your keybind menu (in the Settings menu) and assign Square to "Action 2", or reset it to the default preset. This input is useful for leaving caretakers in towns and, most importantly, for focusing on hovered goblins in combat and viewing their skill tooltips.