Tenderfoot Tactics
Playing now
3+3 vs. yesterday
50%of peak
All-time peak
617 Sep 2026
Playing now
3+3 vs. yesterday
All-time peak
617 Sep 2026
| Published | Title | Build |
|---|---|---|
| Quick fix to custom keymap save/load bug Just an eensy patch to fix a bug causing custom keymaps to not properly save/load. | 23081626 | |
| Patch Notes Build ID 21595066 This build is the first time we've brought our work from console porting back to Steam. Ideally there are not many noticeable changes other than improved performance, expanded settings, better text legibility on small screens, and bugfixes and usability upgrades. · Major upgrade of engine foundation · OpenGLCore --> Vulkan on Linux · OpenGLCore --> Metal on Mac · Rendering pip… | — | |
| Patch notes - Sony gamepad users read this! 6953036 Fixed a bug where Sony controllers did not have a default keybind for "Action 2". If you play with a Sony controller please go to your keybind menu (in the Settings menu) and assign Square to "Action 2", or reset it to the default preset. This input is useful for leaving caretakers in towns and, most importantly, for focusing on hovered goblins in combat and viewing their skill tooltips. | — | |
| Patch notes - localization Localization! Plus a variety of UI tweaks, some new music, quality of life for streamers, etc. · Full localization for Simplified Chinese, Spanish (LATAM), Portuguese (BR), German, French, and Russian. · Various tweaks to the UI and text styling. · Added a 'Borderless Fullscreen' mode (just fullscreen but doesn't confine the cursor to the game) and made the game stay active when unfocused so st… | — | |
| Localizationmajor Hi all! Just a quick announcement to say that Tenderfoot Tactics is now available in a handful of new languages. Thanks for taking a look! Enjoy! - Badru twitter.com/tenderfoot_tact facebook.com/TenderfootTactics instagram.com/icewatergames/ discord.gg/B82BDEv | — | |
| Patch notes - assorted bugs Quick fix for a variety of small bugs. · Worm 'Ram' and Polearm 'Charge' now cause knockback in the direction of caster movement, even if the charging unit ends up on the other side of the hit unit. · Fixed a bug with Polearm 'Charge' that was preventing it from displaying tooltips dynamically added by equipment, e.g. the +knockback from a pearl. · Fixed a bug with Polearm 'Charge' that was cau… | — | |
| Patch notes - Predictable waves, advanced fog goblins, etc Quite a few notable changes in this still-smallish patch. Wave fights will be a bit less frustrating, as incoming wave direction is now telegraphed. Fog goblins will include a variety of playable classes now as you level up. Frost giants got a nerf. A handful of tweaks to old abilities, and some new upgrade options to abilities I thought were a bit underused on average. · Beginning around the l… | — | |
| Patch notes - Minor bugfixes and usability stuff Fixed a bug causing the (X) close button in the keymapping menu to not show up if you entered the keymapping menu from the pause menu. · Scooched the settings menu slightly to center it better. · Fixed a bug where you could click through the difficulty menu to the pause menu if you clicked in just the wrong place. · Fixed a bug causing the skill tooltip display to remain up indefinitely if you… | — | |
| Patch notes - AI improvements, enemy skill variety, etc AI should be dramatically less stupid, especially ranged AI. This might make the game harder across the board, but it will also make it less annoying as ranged AI wont turtle so often. Enemy classes will have some skill variety as you get higher level than them, and encounters will be more varied between hordes-of-low-level and fewer-high-level types. · You can now click away / click nothing to… | — | |
| Patch notes - incl 'new game+' and difficulty settings Look for the difficulty settings menu in the pause menu after loading a save file. I don't recommend messing with them much unless you're looking to change the gameplay up to make a second playthrough fresh. Maybe if the base game is a little too hard or easy, try adjusting the 'difficulty modifier' slider slightly. Also, if tutorials are annoying you, there's now a tickbox to disable them in t… | — | |
| Patch notes - incl key remapping, change to fire mechanics, etc Biggest thing is the key mapping menu has finally made it in. (Look for it in the settings menu.) Also important is that fire, instead of dealing 1 damage directly every tick, now applies a short term debuff 'burning' which deals 1 damage per two ticks but takes time to expire and can be refreshed by new fire. Burning goblins can also spread fire if they walk into dry grass. · Keymap menu avail… | — | |
| Patch notes Bugs bugs bugs, plus some love for ranged cone attacks. · Hopefully final fix to that incessant resolution reversion bug. · Fix (possibly only partial) to a bug that allowed you to access two memories at once. · Improvements to consistency in the code for combat turn order UI portraits. may fix some bugs and slightly improve performance. · Added up/down arrow keys to Bird's Eye tutorial. · Hope… | — | |
| Patch notes Just bugs and QoL. · The load system will now gracefully handle situations where player data corrupted such that your save location has NaNs in it. If this happens to you, you'll find loading your save that you're back at your most recent home (or if your home's location was corrupted as well, at a randomly chosen home). · Fixed a couple bugs with inventory scrolling that were only showing when… | — | |
| Patch notes Significant changes (good ones!) to Battlemage and Lich. Also, continued bugfixes and quality of life stuff. BATTLEMAGE: · all ranks of Surge now have knockback 1 · Surge 1 damage buffed from 30 --> 35 · Surge 2 damage buffed from 45 --> 50 · Surge 3 damage reduced from 60 --> 40, +💧 reduced to match Surge 2, but now has LONG CONE shape · Thirst 1 shape changed from CONE to FIXED LENGTH (2) LI… | — | |
| Patch notes Continued bugfixes and quality of life stuff in response to early feedback. · Caretakers will no longer always be right where you left them when you return to town. (fix for folks who got their caretakers stuck on rooftops etc) · Nerfed the healing granted by the +regen armlet item so it's 1 per 8 ticks, matching the healing and tickrate on regen skills · Fixed a bug with the way non-stacking s… | — | |
| Minor QoL patch notes Mostly small quality-of-life requests from new players. Won't change your experience too much. · updated some text (side story dialogue stuff) · when you unlock a new class, the randomized starting ability will now pick exclusively from non-passives · new secondary keybind for bird (and for zoom in combat): arrow key up/down · check the settings menu for a new 'y axis flip' setting · tutorials… | — | |
| Minor patch notes Just cleaning up the things that were bothering me while I streamed! Hello new players! · Fixed a bug where the camera would pop when moving over some objects (ice, stalagmites) in combat. · Fixed a bug causing water weirdness during simulation in interiors on edges. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 4 May 2026 | Mon | 18:49 | Quick fix to custom keymap save/load bug | 23081626 | public | 3 | — |
| 7 Oct 2020 | Wed | 23:22 | No patch notes · unannounced build | 5652230 | festival | 3 | — |