Patch notes - incl key remapping, change to fire mechanics, etc

Tenderfoot Tactics · published

Biggest thing is the key mapping menu has finally made it in. (Look for it in the settings menu.)

Also important is that fire, instead of dealing 1 damage directly every tick, now applies a short term debuff 'burning' which deals 1 damage per two ticks but takes time to expire and can be refreshed by new fire. Burning goblins can also spread fire if they walk into dry grass.

  • Keymap menu available within the Settings menu.
  • Previous/next map buttons are now by default assigned to the shoulder buttons on gamepad (rather than dpad L/R).
  • Fire now applies a 'Burning' damage-over-time debuff rather than dealing damage directly.
  • Pit Fiend 'Marked' will forcibly trigger the 'Burning' debuff on hit even if the afflicted goblin is in non-burnable terrain. (Used to add heat to the simulation, but the ground would often not catch fire so it felt ineffective.)
  • Added a 'no mouse' keyboard input scheme (not ideal as is but it's a start). Using 'move' buttons in some menus or 'rotate' buttons in the overworld (i.e. things that you would otherwise use your mouse for) will cause the game to switch to joystick-like controls for menu navigation even when not using a joystick.
  • 'Regen' now lasts 720 ticks (up from 480).
  • Bog body attack now applies poison.
  • Bog body base health increased from 25 --> 30.
  • Possible fix to the headbanging bug. 🤞
  • Fixed a bug causing Spellswords to revert to their feral bodies on death.
  • Fixed a bug causing bosses to explode on death.
  • Various 'press x' type displays will now attempt to auto-update and display whatever your current keybind is for that button.
  • Tweaks to behavior of combat radial action menu that allows left stick to be used the way dpad is used to navigate (i.e. tapping left/right to move through actions if you mis-select with your first radial direction).
  • Fixed a bug that was causing feral teams to occasionally be only 2 goblins even at mid or high levels.