Biggest thing is the key mapping menu has finally made it in. (Look for it in the settings menu.)
Also important is that fire, instead of dealing 1 damage directly every tick, now applies a short term debuff 'burning' which deals 1 damage per two ticks but takes time to expire and can be refreshed by new fire. Burning goblins can also spread fire if they walk into dry grass.
- Keymap menu available within the Settings menu.
- Previous/next map buttons are now by default assigned to the shoulder buttons on gamepad (rather than dpad L/R).
- Fire now applies a 'Burning' damage-over-time debuff rather than dealing damage directly.
- Pit Fiend 'Marked' will forcibly trigger the 'Burning' debuff on hit even if the afflicted goblin is in non-burnable terrain. (Used to add heat to the simulation, but the ground would often not catch fire so it felt ineffective.)
- Added a 'no mouse' keyboard input scheme (not ideal as is but it's a start). Using 'move' buttons in some menus or 'rotate' buttons in the overworld (i.e. things that you would otherwise use your mouse for) will cause the game to switch to joystick-like controls for menu navigation even when not using a joystick.
- 'Regen' now lasts 720 ticks (up from 480).
- Bog body attack now applies poison.
- Bog body base health increased from 25 --> 30.
- Possible fix to the headbanging bug. 🤞
- Fixed a bug causing Spellswords to revert to their feral bodies on death.
- Fixed a bug causing bosses to explode on death.
- Various 'press x' type displays will now attempt to auto-update and display whatever your current keybind is for that button.
- Tweaks to behavior of combat radial action menu that allows left stick to be used the way dpad is used to navigate (i.e. tapping left/right to move through actions if you mis-select with your first radial direction).
- Fixed a bug that was causing feral teams to occasionally be only 2 goblins even at mid or high levels.