Looking for Heals
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
21Mar 2021
Playing now
0−1 vs. yesterday
All-time peak
21Mar 2021
| Published | Title | Build |
|---|---|---|
| Hot-Fix: Guild Vendor Bug Fixed a bug that would cause the alert pop-up to stay on screen after purchasing a new spell or item. | 7174468 | |
| The Tactics Mode (Re)Updatemajor I found time over the weekend to port over the direct fighter control from Early Access back into the game. It is now available as an option in the pause menu. This will allow players to send and recall fighters, and disable the AI-driven behavior. A big apology for those players who really liked this feature before the removal. Early Access didn't have much feedback for existing features playe… | — | |
| Hot-Fix: Guild Vendor Bug Fixed a game-breaking bug where the player could be teleported outside of the Guild after talking to a vendor. | — | |
| Winter 2020 Update!major It's been a tough year, but we're back a vengeance! We've made some huge changes to the core gameplay that we're really excited about. Everything has been re-tooled with the player in mind, with a few key changes that should really scratch that healing itch. Keep checking back in the coming weeks as we fine-tune all the new features and work to finally transition to a full release! Features: ·… | — | |
| Update #7: Combat Tuning Enemy group AI has been reworked for this week's update. Swarms of enemies should be easier to handle as they will intelligently wait their turn to make attacks now. This should make encounters feel more fair with only a limited number of enemy actions occurring at any particular time. Enjoy! Features and Updates: · Enemy attacks are now bottle-necked to a limited number of actions at a time, i… | — | |
| Update #6: New Healer Classes and Spells This next update pushes LFH into more experimental territory with the inclusion of several new healer spells inspired by action games. Give them a shot! And don't forget to post your favorites on Discord so we know how they're working out. Features and Changes: · Did someone ask for more healer spells? You most certainly did! A big thanks to everyone who filled out the feedback form. 22 Heal, S… | — | |
| Update #5: The Talent Screen The big feature this time around is the Talent Screen, which replaces the previous inventory screen. Now you can level up your fighters with gold, which will give you talent points to allocate to things like health, speed, and item ranks. Give it a try and let us know if what you think. The reset of the update was heavily focused on rebalancing combat encounters and level progression so jump in… | — | |
| Update #4: Tactical Pause Screen Ever feel like you're getting overwhelmed in combat? Or maybe you've wanted to perform more advanced micro during boss fights? Well now you can, with the Tactical Pause feature! During combat, just hit Left Shift/Trigger to freeze time and queue up one move and/or attack command on each of your fighters. This adds a whole new dimension to how you fight, so expect to see some increasingly comple… | — | |
| Week #3 Update: New Healer Class This week gets not one, but TWO big features: The Elementalist healer, and a new and improved death system. I hope you're ready for some satisfying micro, because the new mini-bosses will put your tactics to the test! Features and Changes: · New Healer Class: The Elementalist! Uses slower, powerful area healing spells to heal, shield and revive party members all at once! Make every heal count w… | — | |
| Week #2 Update: Class Abilities Another week, another feature: Class Abilities! There are now seven different classes that can appear in the applicant room now, each with their own unique skill to mix up your run. Features and Changes: · New fighter classes added to the applicant room · Warrior Ability: Intimidate - Forces the target to fight you for a short time · Warrior Ability: Defend - Absorb a percentage of damage from… | — | |
| Mini-Update: Item Progression System We kick off progression features with the Guild Bank system! Features and Changes: · Guild Bank Screen: Take back up to 4 items with you to be used on the next run. Start maxing out those item levels. · Guild Bank is saved between game sessions · New Bonus Added: Collateral Damage. Received when tricking enemies into killing 3 or more of their allies. One more way to get the fabled S rating in… | — | |
| Update One: Boss Integration and Bug Fixes Here's our first update to get bosses started and to address those initial bugs! Features and Changes: · Our First Floor Boss: The Bone King. A traditional "Tank and Spank" that requires tactical spacing and a little practice to get out alive. Hope you brought a Ranger or two! He shows up on the second floor. · Options Menu: With options for managing sound levels and visual effects if you're ha… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 11 Aug 2021 | Wed | 18:06 | Hot-Fix: Guild Vendor Bug | 7174468 | public | 1 | — |