Update #4: Tactical Pause Screen

Looking for Heals · published

Ever feel like you're getting overwhelmed in combat? Or maybe you've wanted to perform more advanced micro during boss fights? Well now you can, with the Tactical Pause feature! During combat, just hit Left Shift/Trigger to freeze time and queue up one move and/or attack command on each of your fighters. This adds a whole new dimension to how you fight, so expect to see some increasingly complex battles in the near future to really push your raiding skills to the limit.

Features and Changes:

  • The Tactical Pause screen has been added! Hit Left Shift/Trigger to stop the flow of combat and individually direct your fighters' next moves!
  • Enrage Timer added to combat rooms. Take too long to clear a room and enemies will become enraged, drastically increasing their difficulty
  • Time Bonus shown on timer bar during combat rooms
  • New Combat Bonus: No Deaths
  • New Combat Bonus: Tank Master. For directing all damage to a single unit
  • New Item: Rotten Meat. Slowly damage all enemies around you with a swarm of flies
  • New Warlock and Pyromancer animations
  • Improved fighter teleportation when out of bounds
  • Fighters teleport to player if too far away
  • Game Over Screen includes a fun music slowdown
  • Time bonus is more accurate now
  • Improved the impact effect on the shield
  • Decreased cursor's pull on the camera
  • Desert Grunt projectile damage has been increased
  • Changed shield fairy to simply spawn a shield on the wearer instead of a chain ability (Thanks Dawn)
  • Lowered essence orb drop rate
  • Slower cooldown and velocity on warlock fireball

Bugs and Fixes

  • Door sound heard when no doors are present
  • Fixed issue where out of bounds locations made fighters stop and idle (Thanks big z11)
  • Cooldown UI now resets in-between gameplay
  • Fixed Elementalist interact button (Thanks Dawn)
  • Fixed a Battle Leap bug that could put the Berserker OOB (Thanks Stitch)