Winter 2020 Update!

major update

Looking for Heals · published

It's been a tough year, but we're back a vengeance!
We've made some huge changes to the core gameplay that we're really excited about.
Everything has been re-tooled with the player in mind, with a few key changes that should really scratch that healing itch. Keep checking back in the coming weeks as we fine-tune all the new features and work to finally transition to a full release!

Features:

  • You now select healer "Buffs" at the end of each level. Many more to be added in the next patch
  • Players can now choose 4 spells at a time, plus a powerful item slot unique to each healer class
  • Mana bar added, for that strategic healing experience
  • Streamlined fighter AI by removing direct fighter control, so you can focus on the healing
  • Improved combat camera and readability, so you can literally focus on the healing
  • More complex enemy AI, with status effects like Fear and Bleed now cast on fighters
  • Adding casting time to some spells.
  • Revive is no longer a required spell, simply walk over to fighters and activate them

Updates:

  • Fighter abilities have been modified to work better with indirect control
  • Tutorial has been updated to reflect new gameplay
  • Adjusted enemy/ally damage across the board
  • Pulled camera back slightly
  • Spread out fighters to help from clumping up too easily
  • Greatly shrunk down the ability bar
  • Bumped up combat bonuses to start at C
  • Added a combat room bonus for good healing
  • Removed the send fighter button
  • Removed the tactics screen
  • Improved the mini-map visuals
  • Adjusted volume levels to avoid eardrum destruction
  • Removed all but one revive spell from the rotation
  • Removed healing and On-Kill support items from rotation