It's been a tough year, but we're back a vengeance!
We've made some huge changes to the core gameplay that we're really excited about.
Everything has been re-tooled with the player in mind, with a few key changes that should really scratch that healing itch. Keep checking back in the coming weeks as we fine-tune all the new features and work to finally transition to a full release!
Features:
- You now select healer "Buffs" at the end of each level. Many more to be added in the next patch
- Players can now choose 4 spells at a time, plus a powerful item slot unique to each healer class
- Mana bar added, for that strategic healing experience
- Streamlined fighter AI by removing direct fighter control, so you can focus on the healing
- Improved combat camera and readability, so you can literally focus on the healing
- More complex enemy AI, with status effects like Fear and Bleed now cast on fighters
- Adding casting time to some spells.
- Revive is no longer a required spell, simply walk over to fighters and activate them
Updates:
- Fighter abilities have been modified to work better with indirect control
- Tutorial has been updated to reflect new gameplay
- Adjusted enemy/ally damage across the board
- Pulled camera back slightly
- Spread out fighters to help from clumping up too easily
- Greatly shrunk down the ability bar
- Bumped up combat bonuses to start at C
- Added a combat room bonus for good healing
- Removed the send fighter button
- Removed the tactics screen
- Improved the mini-map visuals
- Adjusted volume levels to avoid eardrum destruction
- Removed all but one revive spell from the rotation
- Removed healing and On-Kill support items from rotation