Update One: Boss Integration and Bug Fixes

Looking for Heals · published

Here's our first update to get bosses started and to address those initial bugs!

Features and Changes:

  • Our First Floor Boss: The Bone King. A traditional "Tank and Spank" that requires tactical spacing and a little practice to get out alive. Hope you brought a Ranger or two! He shows up on the second floor.
  • Options Menu: With options for managing sound levels and visual effects if you're having performance problems with the screen blur
  • Added a new store to buy fighters mid-run
  • Balance Test: Changed the starting amount of fighters from 2 to 4. Let the madness begin!
  • Death timer on last life changed to be much shorter
  • Added a prompt to hit the inventory button after the first item is grabbed
  • Lowered the amount of gold released for the Dynasty Amulet
  • Halved the trail length of the fire boots to balance out their damage
  • Lowered the distance that fighters teleport to you when stuck behind gates
  • Added controller support to the fighter swap screen
  • Moved toggle HUD button to F8

Bug Fixes (A big thanks to our Discord followers!)

  • Title card repeating more than once in the Dungeon
  • Enemy spawn points should no longer overlap level props
  • Support item text fixes
  • Store Items should no longer appear in walls sometimes
  • Fixed a rare issue where teleport traps could teleport you outside of a combat room