Mini-Update: Item Progression System

Looking for Heals · published

We kick off progression features with the Guild Bank system!

Features and Changes:

  • Guild Bank Screen: Take back up to 4 items with you to be used on the next run. Start maxing out those item levels.
  • Guild Bank is saved between game sessions
  • New Bonus Added: Collateral Damage. Received when tricking enemies into killing 3 or more of their allies. One more way to get the fabled S rating in combat rooms.
  • Increased the death timer base by 25%
  • Health Shrooms no longer start you with partial health on equip
  • Items that fighters were holding will now pop out on permadeath
  • Inventory screen now pauses the game, can be used at any time, and contains 80% less grunting.

Bugs:

  • Fixed a screen glitch when resuming in the tutorial