Update #6: New Healer Classes and Spells

Looking for Heals · published

This next update pushes LFH into more experimental territory with the inclusion of several new healer spells inspired by action games. Give them a shot! And don't forget to post your favorites on Discord so we know how they're working out.

Features and Changes:

  • Did someone ask for more healer spells? You most certainly did! A big thanks to everyone who filled out the feedback form. 22 Heal, Shield, and Rez spells to mix and match between the new classes! Currently has placeholder art while we experiment with these crazy abilities. Try them while they're all unlocked!
  • Healing Class Changes! Healing classes now use spell slots for the three types: Heal, Shield, and Rez
  • Battle Medic: You got top-down shooter in my healing game...delicious! She's brought her powerful array of healing guns with her. She moves quicker than the rest, with two healing slots and a rez.
  • Paladin: A holy warrior with two shield slots and a rez. With a healing aura that surrounds her.
  • Necro: A different kind of healer... in that he doesn't heal at all! Three Rez slots and essence is drained for each downed fighter. But essence is gained for each fighter death!
  • Elementalist now has 2 healing slots and a shield slot, with a rez aura for dead fighters nearby.
  • Fresh art pass on all of the fighter classes!
  • The Spell Selection Screen: Choose from an array of spells to bring with you into the next run.

Bug Fixes:

  • Fixed an issue that would cause fighters to get stuck running after teleporting back to the healer (Thanks big z11)

For the next update we'll be making further changes to the combat encounters to further streamline the enemy AI so you can focus on what's most important: the healing! Stay tuned.

Update #6: New Healer Classes and Spells · Looking for Heals patch notes · SteamPeaks