Blood Trail
Playing now
19+2 vs. yesterday
4.1%of peak
All-time peak
469Jul 2024
Playing now
19+2 vs. yesterday
All-time peak
469Jul 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | RAID Returns! Experimental Branch Update New Content · RAID mode is now fully restored, with all 9 levels updated and enhanced. Changes · Significant improvements to enemy AI behavior across all modes. · Enemy NPCs now wear headlamps during nighttime scenarios. · Added facial variation to enemy NPCs for greater visual diversity. · NPC footsteps now play appropriate surface sounds and are spatialized for accu… | 16638922 | |
| Game update | Experimental Branch Hotfix Experimental Branch Update Changes · Adjusted Runner AI to make them more accessible and easier to locate during gameplay. · Optimized collision in the map "Heartbreaker" for improved performance and smoother navigation. (If running, please restart Steam to ensure the update queues.) | 16638922 | |
| In-game event | "Homewrecker" Map Returns with Enhancements Experimental Branch Update New Content · Brought back the survival mode map "Homewrecker". Changes · Applied numerous optimizations to the map. · Updated lighting for enhanced visual quality. · Added new areas of interest and cover. Notes · Runners may be difficult to locate in "Homewrecker" at this time. We're working on updating their AI in an upcoming update to flesh out their behavior and m… | 16414544 | |
| Game update | Experimental Branch Update Experimental Branch Update New Content · Rerelease of the map “Dreamcatcher,” featuring an updated look and layout for this classic forest map. Foggy and dark conditions require the use of headlamps and night vision. Changes · Permanent blood effects now appear around inactive “frozen” NPC corpses. · Crack lighter is now visible to enemies in the dark. Fixes · Fixed a bug where NPCs were shooti… | — | |
| Game update | Experimental Branch Update Experimental Branch Update Please note that this Experimental Branch update introduces new content that is largely untested by the public and may present unexpected bugs or performance issues. We appreciate your feedback as we refine these additions and work to enhance the gameplay experience. New Content · Added new Survival Mode map, "Jumper," set in a forest rock quarry with verticality and… | 15552459 | |
| In-game event | Experimental Branch Hotfix Experimental Branch Hotfix Hey everyone! I was out of the office for the last update, so we didn’t get a chance to post a changelog. To keep you in the loop, I’m combining the changes here. The only change this time is a fix for the duplicate Wendigo spawning in Black Site; the rest are from the previous update. Fixes · Empty-handed punches no longer cause damage or hit reactions when striking… | 15452876 | |
| Game update | Experimental Branch Hotfix Experimental Branch Hotfix Changes · Introduced an experimental optimization feature for dead NPCs, making them non-interactable once the player stops focusing on them. This may become an optional setting for higher-end systems. · Optimized the "Heartbreaker" survival mode map by reducing the complexity of landscapes and materials. · Enhanced navigation in "Heartbreaker" by adjusting various ar… | 15284838 | |
| Game update | Experimental Branch Hotfix Experimental Branch Hotfix Fixes · Fixed logic that caused runner enemy types to crash the game; AI is temporarily less advanced but smarter pathfinding will return. · Fixed spawners in "Paint Thinner" map. · Fixed scale of .308 rounds in the magazine. · Improved accuracy of velocity readings for melee blunt weapons. · Fixed bug preventing some discarded magazines from culling themselves. · Rem… | 15233937 | |
| Game update | Experimental Branch Hotfix Experimental Branch Hotfix Fixes · Fixed spawners in sandbox map "White Noise." Changes · Disabled runner enemy type temporarily while we investigate the cause of crashes. · Removed melee particle effect. | 15180146 | |
| In-game event | Experimental Gore + AI Update Experimental Branch Update Dear Players, We are thrilled to announce the release of the long-awaited Gore + AI update for the Experimental Branch of Blood Trail! This update encompasses thousands of changes and improvements. While we’ve provided an overview of the major updates, detailing every modification would be nearly impossible. This update is currently available for the Experimental Bran… | 9335305 | |
| Community | Gore + AI Experimental Branch Update Pre-release Preview | — | |
| Community | Getting closer Hello! The update is coming along well and we are hoping to enter the experimental branch at some point in the near future. In the meantime, here's a couple of sneak peek images from the new gore system we'd like to share with you. The first is the aftermath of a pipe bomb blast - burned skin, scorched clothing, and rising smoke. The next is what remains after a 30+ foot fall. Yes, blood puddle… | — | |
| Community | A sneak peek at critical neck hits Hey all. We've been busy with our noses to the grindstone. We are working as fast as possible to bring you this monstrous update, but we felt it was a good time to show one of the latest features we've implemented. Enjoy! Click the imgur links below! Critical neck hits Fall detection and damage (oof) | — | |
| Community | Sneak preview of the upcoming gore system! Hey everyone! We thought you'd enjoy this sneak peek at the NEW GORE from our upcoming GORE & AI UPDATE! As many of you know, we have been working hard on this update for a long time and we are so excited to be able to show you a lot more very soon. Merry Christmas and Happy Holidays to all our long term players and new players alike! 2024 is going to be a huge year for Blood Trail! | — | |
| Community | New Dev Log! Hey everyone! Doug's put out a new dev log here for you to watch. He goes over what we've been up to, what is coming up, and more. We'd also like to again thank everyone for their patience. Lots of good things happening behind the scenes and we can't wait to get rolling again with updates and content. We know you've been waiting a while, and we're just as excited as you are to deliver. Enjoy! | — | |
| Community | What's the Latest With Blood Trail? Hey, everyone. We've noticed some concerns recently from people claiming that Blood Trail has been abandoned. WRONG! Blood Trail is more alive than ever. Although it may not seem that way from the outside, as we haven't had an update in many months, we understand your frustration. We're also eager to have an update ready for you. We're working intensely on a series of updates that will quite li… | — | |
| Community | Developer Check-In Merry (belated) Christmas and Happy Holidays to all of our players, old and new! Doug is back with a quick update! | — | |
| Community | New Developer Check-In Video Hello everyone! We're hard at work on some major updates. NPCs, AI, gore, and more... It's a lot of big stuff, so it will be a while, but well worth it and gets Blood Trail ready for it's next phase. Here's the latest from Doug... | — | |
| Game update | Experimental Branch Hotfix Fixes · Introducing fix to cut down on crashes for some Quest users. (Punch blocking volumes removed as part of this.) Please note: A text render will appear for 30 seconds displaying your HMD type. Also, this build is new, so it's a bit bigger than normal. | — | |
| Game update | Experimental Branch Update Changes · Increased enemy bludgeon damage cooldown from .2 to .25 sec, matching the cooldown for punches. · Player's hands get a larger punch-blocking radius when held up in a guard position near the face. · Removed arcade mode ammo drops for 2-EZ, EASY, and NORMAL difficulties where ammo is already infinite. · Increased brass knuckle damage (from 10 to 35). · Made pipe-to-lips volume bigger so… | 9125904 | |
| Game update | Main Branch Hotfix Fixes · Fix for enemies sliding around when moving at low speeds. · Fix for enemies freezing in the ready position when a knife is left stabbed into them. · Fixed Wendigo footstep sounds not playing in several maps. · Fixed an issue that caused ragdolls to go flying when pulling a stabbing implement out of them. Changes · Changed animation for enemy reaction to being shoved down. · Balanced amb… | — | |
| In-game event | Main Branch Update 0.31 Changes · New Sandbox map "Cold Roller" added. · Altered the way height adjustment is applied to make it more comfortable. · Increased range for height adjustment. · Changed menu interface for height adjustment to plus/minus buttons. · Added text to display current height offset. · Added a button to reset height offset. · Balanced audio: background sound in all maps, various sounds in both Wend… | 8983380 | |
| Game update | Experimental Branch Hotfix Fixes · Fixed major issues with jitter and lag when holding guns in two hands. · Fixed issue in Black Site where several menu options were not selectable. · Improved logic for Wendigo's footsteps and fall sounds. Sounds are now more consistent, with more realistic timing. New landing sounds included as well. · Fixed some navigation bugs in "Cold Roller" that may have resulted in enemies getting… | 8983380 | |
| In-game event | Experimental Branch Update Changes · New Sandbox map "Cold Roller" available for testing · Altered the way height adjustment is applied to make it more comfortable. · Increased range for height adjustment. · Changed menu interface for height adjustment to plus/minus buttons. · Added text to display current height offset. · Added a button to reset height offset. Fixes · Improved logic for Wendigo's footstep sounds. Wendig… | 8785397 | |
| Major update | Update 0.3 Hello everyone! We've been putting together this update for a while on the experimental branch, and we're finally moving it all on over here to the default branch. It's a large update, not only with changes and fixes, but the engine itself has been updated. Please note that this update will create a NEW save file and therefore all your game settings will be reset, and Raid levels will be locked… | — | |
| Game update | Experimental Branch Update Changes · Improved spawning logic for non-moving enemies so they spawn close to the player. · Improvements to melee AI. Fixes · Fixed runner buttons not working on round options menu. | 8455662 | |
| Game update | Experimental branch hotfix Changes · Melee weapon bludgeon damage velocity thresholds adjusted. · Hunting Knife and Ice Pick are no longer throwable, they will return to the holster instantly like guns/brass knuckles do. (Throwable knives may return at a later date.) · Enemies will now enter their downed state if they are struck while getting up off the ground. · Slight adjustment to AKS-74U shot spread. · Blacksite: Add… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.