Blood Trail
Playing now
22−16 vs. yesterday
4.7%of peak
All-time peak
469Jul 2024
Playing now
22−16 vs. yesterday
All-time peak
469Jul 2024
| Published | Title | Build |
|---|---|---|
| Main Branch Update 0.4major Main Branch Update 0.4 Hello players — we’re excited to announce that all Experimental Branch content has now moved to the Main Branch as we prepare for the next wave of updates. We Introduce: C.A.P.E.C.O.D. Clinically Accurate Physically Expressed Cause of Death Our revolutionary new damage simulates human physiology in detail. It allows NPCs to experience cascading physical consequences from… | 18598125 | |
| Experimental Branch Hotfix Experimental Branch Update Changes · Adjusted Runner AI to make them more accessible and easier to locate during gameplay. · Optimized collision in the map "Heartbreaker" for improved performance and smoother navigation. (If running, please restart Steam to ensure the update queues.) | 16638922 | |
| Experimental Branch Update Experimental Branch Update New Content · Rerelease of the map “Dreamcatcher,” featuring an updated look and layout for this classic forest map. Foggy and dark conditions require the use of headlamps and night vision. Changes · Permanent blood effects now appear around inactive “frozen” NPC corpses. · Crack lighter is now visible to enemies in the dark. Fixes · Fixed a bug where NPCs were shooti… | — | |
| Experimental Branch Update Experimental Branch Update Please note that this Experimental Branch update introduces new content that is largely untested by the public and may present unexpected bugs or performance issues. We appreciate your feedback as we refine these additions and work to enhance the gameplay experience. New Content · Added new Survival Mode map, "Jumper," set in a forest rock quarry with verticality and… | 15552459 | |
| Experimental Branch Hotfix Experimental Branch Hotfix Changes · Introduced an experimental optimization feature for dead NPCs, making them non-interactable once the player stops focusing on them. This may become an optional setting for higher-end systems. · Optimized the "Heartbreaker" survival mode map by reducing the complexity of landscapes and materials. · Enhanced navigation in "Heartbreaker" by adjusting various ar… | 15284838 | |
| Experimental Branch Hotfix Experimental Branch Hotfix Fixes · Fixed logic that caused runner enemy types to crash the game; AI is temporarily less advanced but smarter pathfinding will return. · Fixed spawners in "Paint Thinner" map. · Fixed scale of .308 rounds in the magazine. · Improved accuracy of velocity readings for melee blunt weapons. · Fixed bug preventing some discarded magazines from culling themselves. · Rem… | 15233937 | |
| Experimental Branch Hotfix Experimental Branch Hotfix Fixes · Fixed spawners in sandbox map "White Noise." Changes · Disabled runner enemy type temporarily while we investigate the cause of crashes. · Removed melee particle effect. | 15180146 | |
| Experimental Branch Hotfix Fixes · Introducing fix to cut down on crashes for some Quest users. (Punch blocking volumes removed as part of this.) Please note: A text render will appear for 30 seconds displaying your HMD type. Also, this build is new, so it's a bit bigger than normal. | — | |
| Experimental Branch Update Changes · Increased enemy bludgeon damage cooldown from .2 to .25 sec, matching the cooldown for punches. · Player's hands get a larger punch-blocking radius when held up in a guard position near the face. · Removed arcade mode ammo drops for 2-EZ, EASY, and NORMAL difficulties where ammo is already infinite. · Increased brass knuckle damage (from 10 to 35). · Made pipe-to-lips volume bigger so… | 9125904 | |
| Main Branch Hotfix Fixes · Fix for enemies sliding around when moving at low speeds. · Fix for enemies freezing in the ready position when a knife is left stabbed into them. · Fixed Wendigo footstep sounds not playing in several maps. · Fixed an issue that caused ragdolls to go flying when pulling a stabbing implement out of them. Changes · Changed animation for enemy reaction to being shoved down. · Balanced amb… | — | |
| Experimental Branch Hotfix Fixes · Fixed major issues with jitter and lag when holding guns in two hands. · Fixed issue in Black Site where several menu options were not selectable. · Improved logic for Wendigo's footsteps and fall sounds. Sounds are now more consistent, with more realistic timing. New landing sounds included as well. · Fixed some navigation bugs in "Cold Roller" that may have resulted in enemies getting… | 8983380 | |
| Update 0.3major Hello everyone! We've been putting together this update for a while on the experimental branch, and we're finally moving it all on over here to the default branch. It's a large update, not only with changes and fixes, but the engine itself has been updated. Please note that this update will create a NEW save file and therefore all your game settings will be reset, and Raid levels will be locked… | — | |
| Experimental Branch Update Changes · Improved spawning logic for non-moving enemies so they spawn close to the player. · Improvements to melee AI. Fixes · Fixed runner buttons not working on round options menu. | 8455662 | |
| Experimental branch hotfix Changes · Melee weapon bludgeon damage velocity thresholds adjusted. · Hunting Knife and Ice Pick are no longer throwable, they will return to the holster instantly like guns/brass knuckles do. (Throwable knives may return at a later date.) · Enemies will now enter their downed state if they are struck while getting up off the ground. · Slight adjustment to AKS-74U shot spread. · Blacksite: Add… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 25 May 2025 | Sun | 01:50 | Main Branch Update 0.4 | 18598125 | public | 1 | — |
| 25 May 2025 | Sun | 01:48 | Main Branch Update 0.4 | 18598125 | experimental | 1 | — |
| 22 May 2025 | Thu | 18:40 | No patch notes · unannounced build | 9026022 | legacy_branch_2 | 1 | — |
| 16 Apr 2021 | Fri | 23:49 | No patch notes · unannounced build | 5022962 | legacy_branch_1 | 1 | — |