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Blood Trail
›
Patches
›
Experimental Branch Hotfix
Experimental Branch Hotfix
Blood Trail
· published
2 years ago
· build
15233937
All events
Read on Steam
Experimental Branch Hotfix
Fixes
Fixed logic that caused runner enemy types to crash the game; AI is temporarily less advanced but smarter pathfinding will return.
Fixed spawners in "Paint Thinner" map.
Fixed scale of .308 rounds in the magazine.
Improved accuracy of velocity readings for melee blunt weapons.
Fixed bug preventing some discarded magazines from culling themselves.
Removed ability to stab your own hand, which caused glitchy physics behavior.
Fixed issue where damage effects were triggered twice on headshots, potentially causing slowdowns.
Fixed issue where Wendigo's footstep sounds did not play on some surfaces.
Changes
Significant performance optimizations.
Brought back unlimited Crack Time™ in sandbox maps.