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Blood Trail
News
Experimental Branch Update
Game update
Experimental Branch Update
Blood Trail
· published
15 Jul 2022, 06:02 UTC
· build
9125904
All news
Players around this date
Read on Steam
Changes
Increased enemy bludgeon damage cooldown from .2 to .25 sec, matching the cooldown for punches.
Player's hands get a larger punch-blocking radius when held up in a guard position near the face.
Removed arcade mode ammo drops for 2-EZ, EASY, and NORMAL difficulties where ammo is already infinite.
Increased brass knuckle damage (from 10 to 35).
Made pipe-to-lips volume bigger so we can get nicer looking crack hits without hitting ourselves in the face.
Added text descriptions for difficulty levels on options menu.
Ammo is now finite for both HARD and BRUTAL difficulties.
Max pipe bombs for BRUTAL and HARD mode reduced to 5.
Fixes
Fixed display count and rotation for pipe bomb ammo display (only visible in HARD and BRUTAL difficulties where ammo is finite)
Fixed bug that may have caused ammo drops not to refill Ghost .308 and Piovra 9mm magazines.
Corrections made to corkscrew weapon. weight reduced to eliminate floaty behavior, grip location/rotation adjusted for both hands.
More from Blood Trail
Other announcements
All news
Community
5 Sep 2026
What we've been up to! Plus new dev log from Doug!
WHAT WE'VE BEEN UP TO! Greetings, Trailheads new and old! It's been a while. Sorry, we didn't mean to leave you hanging. With the latest dev log, we wanted to give you an update on what we've been up to! Last year, when planning for the melee update, we confronted the possibility that we might really actually want the full, IK body for Wendigo. We had made a long-standing promise to users for y…
Major update
25 May 2025
Main Branch Update 0.4
Main Branch Update 0.4 Hello players — we’re excited to announce that all Experimental Branch content has now moved to the Main Branch as we prepare for the next wave of updates. We Introduce: C.A.P.E.C.O.D. Clinically Accurate Physically Expressed Cause of Death Our revolutionary new damage simulates human physiology in detail. It allows NPCs to experience cascading physical consequences from…
In-game event
19 Apr 2025
Experimental Branch Update
Experimental Branch Update Changes · Improved ragdoll physics. Bodies now appear heavier and carry more realistic momentum. (Note: Ragdoll behavior will continue to evolve throughout development.) · Made large, high-velocity blood stains permanent when using the Frozen Ragdoll option. Fixes · Fixed an issue that was making stabbing attacks more difficult than intended. · Corrected damage decals…