Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Blood TrailNewsExperimental Branch Update
Game update

Experimental Branch Update

Blood Trail · published 9 Nov 2024, 01:04 UTC

All newsPlayers around this dateRead on Steam

Experimental Branch Update

New Content

  • Rerelease of the map “Dreamcatcher,” featuring an updated look and layout for this classic forest map. Foggy and dark conditions require the use of headlamps and night vision.

Changes

  • Permanent blood effects now appear around inactive “frozen” NPC corpses.
  • Crack lighter is now visible to enemies in the dark.

Fixes

  • Fixed a bug where NPCs were shooting from incorrect angles.
  • Brightened muzzle flash light for improved visibility.
  • Various optimizations to NPC rendering performance.


Permanent blood stains remain around inactive enemies.

More from Blood Trail

Other announcements

All news
Community5 Sep 2026What we've been up to! Plus new dev log from Doug!WHAT WE'VE BEEN UP TO! Greetings, Trailheads new and old! It's been a while. Sorry, we didn't mean to leave you hanging. With the latest dev log, we wanted to give you an update on what we've been up to! Last year, when planning for the melee update, we confronted the possibility that we might really actually want the full, IK body for Wendigo. We had made a long-standing promise to users for y…Major update25 May 2025Main Branch Update 0.4Main Branch Update 0.4 Hello players — we’re excited to announce that all Experimental Branch content has now moved to the Main Branch as we prepare for the next wave of updates. We Introduce: C.A.P.E.C.O.D. Clinically Accurate Physically Expressed Cause of Death Our revolutionary new damage simulates human physiology in detail. It allows NPCs to experience cascading physical consequences from…In-game event19 Apr 2025Experimental Branch UpdateExperimental Branch Update Changes · Improved ragdoll physics. Bodies now appear heavier and carry more realistic momentum. (Note: Ragdoll behavior will continue to evolve throughout development.) · Made large, high-velocity blood stains permanent when using the Frozen Ragdoll option. Fixes · Fixed an issue that was making stabbing attacks more difficult than intended. · Corrected damage decals…